System changes!!!!!
| Item | Change |
|---|---|
| Homing | The time before you can start homing after a jump is 6 frames |
| Adjustments to the amount of time before you can guard after homing | |
| If you land after homing, during the period you cannot guard, there is an additional 10 frames before you can guard | |
| There is now a period of time where you cannot guard after speed homing | |
| Extend Force | During Extend Force (EF), your Arcana Gauge (AG) will refill more quickly |
| During EF, your AG automatically fills to its current max | |
| You can now EF during guard cancels. EF during guard cancels or at neutral cause Extend Blasts | |
| Extend Blast [NEW] | Extend Blast (EB) activation has invincibility and causes a no-damage attack |
| Arcana Eclipse [NEW] | During EF, you can activate an Arcana Eclipse (AE) with 214B+C |
| After activating your AE, your Force Gauge (FG) will not refill until all projectiles or boosts are gone | |
| Your FG will refill at 0.8 the normal speed | |
| Arcana Burst | You can now burst during EF recovery (You still cannot burst Arcana Blaze or Burst recovery) |
| Other | Maximum health values have been increased |
| The 2 frame gap where you could not do anything is now all-cancellable | |
| Many neutral throws and air throws are now EF-cancellable | |
| If you hit your opponent with a move with knock-back in the corner, then set projectiles, the knock-back from the previous move will remain | |
| You can air recover with A~D and ground/wall recover with A~E. You can just hold the button down for all techs | |
| The amount the power gauge increases has been reduced slightly | |
| Proration bonus for counter hits has been reduced slightly |
Characters!!!!!
Akane Inuwaka
| Move | Change |
|---|---|
| Ground Tech (Neutral) | Uncancellable |
| Ground tech (Back) | Longer grab-invincibility |
| 5B | Damage decreased | Prorates better | Air-blockable |
| 5C | First hit's hitbox expanded | Damage increased on both hits |
| 6C | Recovery reduced | First hit is air-unblockable | First hit's damage decreased | Second hit's damage increased | Prorate values altered | The back end of hitbox expanded | Cannot be jump canceled right before the second hit |
| Jump B | Slower startup | Active frames decreased |
| Tamafuri | Cannot be kotodama-cancelled | Recovery reduced |
| Kaze Harai | Movement altered | Second hit's blow-back properties altered |
| Tsuki Hoe (All) | Hitbox expanded | You can cancel it after you start falling | The move works a little differently if you use it off a kotodama-cancel |
| Tsuki Hoe (A) | Faster startup | Duration lengthened |
| Tsuki Hoe (B) | Damage increased | Duration lengthened |
| Tsuki Hoe (C) | Slower startup | Damage increased | Recovery lengthened | Hitbox in the front reduced | Altered to only hit airborne opponents | Blow-back changed to wallslam | Can guard crush |
| Torigake (All) | A and B version's damage decreased | C version's damage increased | Akane's hitbox during the move altered | Hitbox added directly below the move | Landing recovery on whiff lengthened |
| Torigake (A) | Faster | Falling speed increased | Landing recovery lengthened |
| Hananagi | Ground version's movement changed | Prorates better | Akane moves downward after getting a hit | A version faster startup |
| Akane Bunshin no Jyutsu | Damage decreased | Air-blockable | Opponent's knockdown time reduced |
Angelia Avallone
| Move | Change |
|---|---|
| 5B | The second half of the move now has a hitbox | Changed to 2 hit s |
| 5C | The inner part of the move has a hitbox during startup | Gatling to 6C removed | Starting prorate removed |
| 6C | Clashbox during active frames altered | Prorates worse | Duration lengthened |
| 2B | Faster start up |
| 2C | Recovery lengthened | Changed to 2 hits | Gatling to 6C removed |
| 2E | Hitbox expanded | Faster start up | Active frames decreased |
| Jump C | Reel on air-to-ground hit lengthened |
| Jump E | Clash frames altered | Jump cancellable |
| Old 6A | Now 4BC |
| Old 6B | Now BC |
| Old 3A | Now 3BC |
| Old 3B | Now 2BC |
| Old 3C | Now 1BC |
| Old Jump 6A | Now Jump 4BC |
| Old Jump 6B | Now Jump 5BC |
| Old Jump 6C | Now Jump 1/2/3BC |
| Jump BC (All) | The time before you land after doing a TK BC is slower |
| Sadness | Now has 5 levels | Homing cancellable | Can cancel into it from teleport | You can transfer your charge time to another button |
| Starlight (All) | All directions are the same damage-wise | Clashbox expanded |
| Starlight (A) | Clash frames removed |
| Starlight (B) | Slower startup | Clash lasts until attack comes out |
| Starlight (C) | Slower startup | Clash frames increased | Attack still comes out if clashed during startup |
| Starlight (Anti-air A) | Starting prorate added |
Catherine Kyohbashi
| Move | Change |
|---|---|
| 6C | Faster start up | Recovery lengthened | Blockstun from cannon ball shortened |
| 3C | Blockstun from cannon ball shortened |
| 4C | Faster startup |
| 1C | Faster start up |
| A/B Missile | Faster start up | Blockstun shortened |
| Smash (Air) | Recovery lengthened | Recovery lengthened when you whiff and reach the wall | Faster cancel timing on hit |
| Hover | Usable on ground | Can cancel in to it after Jump E | Holding a direction will slightly change the direction you move in on start up |
| Hip | Cannot cancel into supers on landing after hit or block | Damage increased | Prorate altered |
| Chibigawa | Set number of chibigawas in a match (dependent on number of rounds) | Superflash time shortened | Recovery after super flash lengthened | Counter-able frames added after superflash |
Clarice Di Lanza
| Move | Change |
|---|---|
| 5B | Slower startup | Reel on second hit decreased | Forward movement during move increased |
| 5C | Slower start up | Forward movement during move increased |
| Jump 1C | Damage increased | Faster startup | Hitbox expanded | Gatling to Jump E added |
| La・Granfia | Changed to a 3 hit move | Loses offensive hitbox if the first hit clashes |
| La・Falla | Changed to a 3 hit move | B version's attack after the animation was removed |
| La・Brezza | Faster Start up | Grab-invincibility added to the beginning of the animation | A version's invincibility removed | Movement speed increased | Active frames decreased | Landing recovery changes for hit/blocked/whiff | Cannot be canceled during the active frames | Hitstop reduced | Untechable time increased | Movement changed for landing, bouncing off the wall, and before the attack |
| La・Catena | Shaves .25 of your opponents current maximum AG and halts their meter from recovering for some time |
| Il・Telone | Recovery lengthened | Active frames of the projectiles slightly shortened |
| La・Ripresa | Command changed to 22A |
Dorothy Albright
| Move | Change |
|---|---|
| Ground Neutral Homing | During homing startup, the hitbox around her feet is smaller |
| 5A | Faster startup | Active frames increased | Starting prorate added |
| 6A | Faster startup | Active frames increased | Hitbox expanded |
| 6B | Gatlings from 5B/2B/4B |
| 2B | Starting prorate eliminated | Hit/blockstun on last hit increased |
| 2C | Hit properties changed to sweep | Prorates worse |
| Jump C | Hitbox Expanded | Recovery shortened | Counterable frames increased |
| Jump E | Active frames increased | Clashbxox expansed | Faster startup for clashbox | Clashbox active frames increased |
| Jump 1/2/3B | Hitbox Expanded | 1B will cause Dorothy to bounce backwards |
| Ground Ten | Faster release after contact with opponent | Hitbox expanded upwards | Won't activate on downed opponents |
| Ten of Spades | Faster release after contact with opponent | Hitbox expanded upwards | Active frames for projectiles in between shots increased | Won't activate on downed opponents |
| Shuffle (B) | Faster startup | Invincibility lengthened |
| Shuffle (C) | Faster startup |
| One Pair, Two Pair, Three-of-a-Kind | Untechable time on last hit lengthened | Active frames increased | Hitstun Increased |
| Two Pair, Three-of-a-Kind | Prorates better for multiple hits |
| Magician's Choice | Can hit downed oppoents |
Eko
| Move | Change |
|---|---|
| 5A | Faster startup | Starting prorate, prorates better |
| 5B | Faster startup | Recovery shortened | Special and super cancellable on whiff |
| 5C | Faster startup |
| 5E | Faster startup | Clash frames added to startup |
| 2B | Gatlings into 5E | Starting prorate, prorates better |
| 2E | Clash frames added to startup |
| Jump A | Faster startup | Hitbox and clashbox expanded |
| Jump B | Hitbox expanded | Eko will bounce backwards on hit or block | Jump cancel removed |
| Jump C | Damage increased | Clash startup faster |
| Jump E | Changed to 4 hits | Faster startup | Damage increased | Prorates worse | Reflects projectiles |
| Carriage | Hit for the first and second (after Eko comes down) made clearer |
| Prince (All) | Trajectory altered | Offensive hitbox and Eko's hitbox expanded | Prorates better | Untechable time after first hit lengthened | Counterable frames added | Second hit changed to an overhead | Recovery lengthened | Second hit's active frames increased |
| Prince (A) | Faster startup | Active frames increased | Lower body invincibility removed |
| Prince (B) | Faster startup | Active frames increased | Upper body invincibility added |
| Prince (C) | Full body invincibility time lengthened | Uncancellable until the last hit |
| Drawing (All) | Drawings changed depending on what button you press (A:Flower/House B:Bird/Cat C:Cloud/Sun ) | Quicker animation |
| Drawing (Flower) | Will shield one hit |
| Drawing (House) | Will shield 3 hits |
| Drawing (Bird) | Starting position altered | Blowback added | Damage reduced | Faster startup |
| Drawing (Sun) | Disappears after taking a hit |
| Drawing (Cloud) | Disappears after taking a hit |
| Spin | Damage increased | Changed to an overhead during the ground hit | Locks on the opponent during the fall | Projectile reflect added | Recovery shortened |
| Gentlemen | Stamina requirement eliminated | Command changed to (2)8AB | Much faster startup | Active frames reduced | AG recovery penalty time lengthened |
| EF Gentlemen | Hitbox during giant growth removed |
| Gentlemen (B attack) | Causes knockdown |
| Gentlemen (C attack) | Blowback direction altered | Untechable time lengthened |
Elsa La Conti
| Move | Change |
|---|---|
| 5B | Faster startup | Active frames increased | Hitbox expanded | Upper body clash frames added after startup |
| 6B | Clash frames added before startup |
| Jump 4B | Active frames increased | Hitbox expanded |
| Credo (C) | Animation altered |
| Gloria (C) | Clashbox start up altered |
| Kyrie | Recovery shortened | Hitbox expanded for later half of Kyrie | Prorates better |
| Communio | Opponent is knocked down after the lock | Follow ups on the ground float the opponent | Commuion leaves holy water after hitting the ground |
| Sanctus (All) | Moves beside Kyrie can launch the bottle | A and B version are thrown up high and bounce ground | Bottles will bounce off the ends of the screen | Prorates worse | Damage reduced | Untechable time increased | Bottles can resonate with Benedictus before they break |
| Sanctus (Air)> | Landing recovery shortened | You can act in the air again if you finish recovering |
| Benedictus | Quicker animation | You can set homing cancel Benedictus quickly and it will still set holy water |
| Benedictus (Resonate) | Faster Start up | Number of hits increased | Untechable time increased | Hitbox expanded | Damage prorates altered | Damage decreased | Chip damage decreased |
Fiona Mayfield
| Move | Change |
|---|---|
| 5B | Slower Startup | Active frames increased | Hitbox extended forward | Recovery lengthened | Damage decreased | Starting prorate added |
| 5C | Faster startup | Active frames increased | Recovery shortened | Hitbox extended forward |
| 5[C] | Faster startup |
| 6B | Hit properties changed | Hitstop increased |
| 2B | Damage increased | Recovery lengthened |
| Jump B | Active frames decreased | Slower startup | Recovery lengthened | Hitbox reduced |
| Jump C | Faster startup | Active frames increased | Hitbox altered |
| Jump E | Faster startup | Hitbox expanded vertically | Ground hit reels | Counterable frames only in startup |
| Collbrand | Causes knockdown | Cannot be super canceled while Fiona is grounded | Damage decreased | Prorates worse | Hitbox extended forward | C version is airblockable |
| Grand Divide | Faster Start up | Fiona's hitbox is smaller until the end of the active frames | Attack moves forward more |
| Misty Chain | Recovery added if you don't use the follow up |
| Excalibur | Cause knockdown | Blowback direction altered |
Heart Aino
| Move | Change |
|---|---|
| 6C | Faster startup |
| Jump C | Heart's hitbox expanded | Untechable time shortened | Gatling to Jump E removed | Damage reduced |
| Heartful Punch | Now a 2 hit move | A and C version's invincibility times altered | Can use the follow up even if the move whiffs |
| Tekken Punch (A) | Recovery lengthened | Blockstun shortened |
| Tekken Punch (B) | Slower start up| Recovery lengthened |
| Ribbon Beam (All) | Blowback direction altered |
| Ribbon Beam (A) | Faster start up / Recovery lengthened |
| Ribbon Beam (B) | Faster startup |
| Special Kick (All) | Clash added to the 'spin' animation | Hitbox expanded |
| Love Tekken | Air-blockable | Counterable frames added | Chargeable |
| Sugoi Special Kick | Uncancellable | Shockwave attack from a whiff is now low, but still uncancellable |
Kamui Tokinomiya
| Move | Change |
|---|---|
| 5A | Hitbox expanded | Recovery shortened |
| 2A | Faster startup |
| 3B | Faster startup |
| Jump A | Hitbox extended horizontally | Active frames decreased | Recovery lengthened |
| Jump B | Active frames increased |
| Jump C | Kamui's hitbox expanded | Untechable time decreased |
| Habaki (All) | Projectile range increaced | Untechable time shortened | Hitstun increased |
| Habaki (A) | Launches 1 projectile | Slower startup | Quicker animation |
| Habaki (B) | Slower startup | Longer animation |
| Habaki (C) | Launches projectile after 2 slashes | Faster startup | All-cancellable after the 2 projectile |
| Uruma | Hits low | Hitbox expanded |
| Koufu | Prorates better |
| Tenza | Added starting prorate |
| Kanna (Stance) | Faster startup | Followup inputs can be used earlier | Homing cancellable |
| Follow up attacks change depending on the button | E button cancels the stance | |
| Kanna (Attack) (All) | Blowback | Hit/blockstun shortened | Hitbox expanded | Untechable times altered | Projectile reflect removed |
| Kanna (A) | Air-unblockable | Recovery shortened |
| Kanna (B) | Air-blockable | Recovery shortened | Hitbox expanded |
| Kunugi | A and B version homing cancellable after successful Kunugi |
| Sazarashi | Slower startup | Damage decreased | Air-unblockable | Blowback trajectory same for all attacks | Grab-invincibility removed | Upper-body invincibility | Cancel timings changed | Projectile reflect removed |
| Kodama | First and second hit blow back on ground hit | Hit/block stun increased |
Kira Daidohji
| Move | Change |
|---|---|
| Backstep | Invincibility lengthened | Shorter overall animation |
| 5B | Can be cut short with 'charge' |
| 2C | Damage reduced | Prorates better when used in combos |
| JC | Clashbox expanded |
| Ekodashiki Cluster | Altered animation for hit or block | Blowback trajectory changed | Offensive hitbox and Kira's hitbox adjusted |
| Ekodashiki Cluster (B) | Faster startup | Recovery lengthened |
| Ekodashiki Cluster (C) | Faster startup | Recovery lengthened | Reel properties on hit altered |
| Flying Kira-sama Driver | B and C version have shoter horizontal range but longer vertical range |
| Daidohji Bunker Buster (A) | Longer range |
| Daidohji Bunker Buster (B) | Faster startup | Physical invincibility during startup |
| Daidohji Bunker Buster (C) | Faster startup | You can change the left/right jump trajectory | Longer range/td> |
| Daidohji Bunker Buster (Air) | A new move performed with 623+X |
| Ekodashiki Rocket | Prorates worse | Super cancellabke |
| Ekodashiki Landmine | Prorates worse |
| Flying Armageddon | Longer vertical reach |
Konoha
| Move | Change |
|---|---|
| 5B | Faster startup | Active frames increased | Recovery lengthened |
| 2B | Active frames increased | Forward movement increased |
| Kunai | Moves faster |
| HayateTsuki (A follow up) | Damage increased | Faster start up | Recovery on hit/block altered |
| HayateTsuki (B follow up) | Changed to forward jump |
| HayateTsuki (2B follow up) | Changed to a forward roll |
| HayateTsuki (C follow up) | Slower startup | Different animations for hit/ block |
| HayateTsuki (6C follow up) | Jump -> AttacK |
| Takinobori | First hit's hitbox narrower, untechable time reduced and damage proration altered | Slower startup | Clash frames added when Konoha had hands on ground | Can be canceled in to Doton when Konoha had hands on ground with 2X |
| Takinobori (B/C) | Damage increased | Time before Konoha can act again after hit or block shortened |
| Doton no Jyutsu (A follow up) | Blowback properties altered | Hitstun increased | Air-unblockable |
| Doton no Jyutsu (C follow up) | Only makes Konoha kick up |
| Hayabusa | Limit on falling speed after hit removed | Can be canceled into Doton during landing with 2X |
| Midare Kunai | Recovery shortened | One use per jump | Reel properties on ground hit altered | Blowback properties altered | Chip damage increased |
| Konoha Special (EF) | Damage reduced | Recovery after a hit lengthened |
Lieselotte Achenbach
| Move | Change |
|---|---|
| 5C (Doll) | Changed to a 2 hit move | Stronger clashbox |
| 6C(Doll) | Faster startup | Stronger clashbox | Second hit high-jump cancellable |
| 2C (Doll) | Change to a 2 hit move |
| Jump A | Second hit's hitbox expanded |
| Jump C(Doll) | Changed to a 2 hit move | Blowback trajectory changed | Stronger clashbox |
| 5C | Faster startup | Recovery on first hit lengthened |
| 2E | Faster startup |
| Elfriede C | Invincibility shortened |
| Seele C | Larger collision box for both Leise and the doll | Altered to a multi-hit attack |
| Geißel | Blockstun increased | Recovery changes with button (ABC) | B and C version slower start up | B and C version more forward movement | Improved clashbox | Leise will face the opponent during the attack |
| Bellen | Forward movement changes with button (ABC) |
| Welt | Faster startup | Hitstop and blowback altered | Final hit's hitbox expanded |
| Beugen | Active frames during the spin increased | Faster startup on the ground |
| Betrug (No doll) | Faster startup | Doll returns during superflash |
| Geschick | Will make the doll return to the case |
| Leere | Now 6AC |
| Gebell (All) | Now 623AB | Unclashable | Opponents escape time altered |
| Gebell (No doll) | Can now be performed with the same command 623AB |
| Seele | Gebell | Cannot be input while Seele/Betrug/Gebell is active |
Lilica Felchenerow
| Move | Change |
|---|---|
| 5/4/6B | Faster startup | Damage decreased |
| Drive Edge | Lower-body invincibility from the jump until the attack | More counterable frames in startup |
| Screw Edge | Damage reduced | Hitbox extended downward | Lower trajectory | Animation altered for faster landings | Cannot be followed up just before landing | Time to cancel in follows just after landing lengthened |
| Speed Blade | Starting prorate added |
| Heel Cutter | Faster Startup | Hitbox expanded | Damage decreased | Time to cancel in follows just after landing lengthened | Collision box expanded for landings |
| Quick Air | Prorates combos |
| Flip Through | Recovery on hit reduced | Faster startup | Hitbox expanded upwards | Only hit's airborne opponents just as it startups | Prorates worse for the grab attack | Damage decreased | C version moves forward more | Can be used again on block before you land | Blowback properties changed when used as a follow up to Screw edge |
| Night Stream | Hitbox and collision box removed for the charge part | Prorates worse | Recovery shortened | Projectile timing altered | More projectiles | Counterable frames removed |
| Cyclone Stream | Faster startup | Charge speed increased | Hitbox expanded upward | AG recharge penalty added | Animation hastened | Can act while Lilica falls at the end of the move | Techable |
Maori Kasuga
| Move | Change |
|---|---|
| 5B | Faster startup |
| 2C | Faster startup | Recovery reduced | Blowback trajectory | Damage increased |
| 6A | Slower startup | Damage increased | Untechable time lengthened | Quicker cancel timing |
| 6B | Hitbox expanded | Second hit's reel distance lengthened | Second hit's damage reduced | Starting prorate added |
| 6C | Faster startup | Second hit stand-blockable | Second hit's hitbox expanded towards the rear | Damage increased |
| 3A | Damage decreased | Second hit's hitbox expanded towards the rear |
| 3B | Cancellable into Cs when the top comes back | Damage increased |
| Jump 6B | Gatling from Jump B removed |
| Ouka (A) | Faster startup |
| Sekka/Gekka | Projectile's hitbox expanded upward | Faster projectile startup | Projectile's active frames increased | "String" crouch-blockable |
| Sekka | Reel time lengthened | Starting prorate added |
| Tsumujigake | Sister's collision box expanded | Recovery lengthened on whiff or when sister gets hit |
| Tsumujigake (C) | Slower startup for sister | invincibility removed | Longer overall recovery |
| Hikejigake (All) | Faster start up | Recovery lengthened | Counterable frames reduced |
| Gagakusonae | Set sister stays forever | Set sister can be used twice |
| Hama no Shishiku | Hitbox expanded for the ground version of the second part | Throwable hitbox expanded |
Mei-Fang
| Move | Change |
|---|---|
| 5B | Knockback reduced | Forward movement increased | Hitbox expanded |
| 2B | Knockback reduced | Faster startup |
| 4A | Gatlings from 2A |
| 6B | Faster startup |
| 6C | Ground hit reels |
| 2E(Charged) | Recovery reduced |
| Jump A | Faster startup | Active frames increased |
| Jump C | Faster startup |
| Genbu (First and second hit) | Follows into Byakko and Seiryuu | Blowback trajectory altered |
| Genbu (B/C second hit) | Damage increased | Blowback on ground hit |
| Genbu (C third hit) | Damage increased | Slower startup | Hitbox expanded upward | Prorates better |
| Byakko (All) | Follows into Seiryuu on hit or block | Offensive hitbox and Meifan's hitbox expanded forward |
| Byakko (A) | Active frames reduced | Landing recovery reduced | Faster startup |
| Seiryuu (All) | Follows to Suzaku on hit or block |
| Seiryuu (A) | Speed increased | Active frames increased |
| Seiryuu (C) | Upper-body offensive hitbox and Meifan's hitbox reduced | Hitbox reduced from at the bottom |
| Suzaku | Recovery shortened | Falling speed during recovery increased |
| Tenbu | Faster startup | Hitbox expanded upward | Invincibility removed | Damage increased |
| Kaiten | Damage decreased | Prorates better |
| Kirin | Meifan moves forward more during superflash | Guard crush only against air-blocks | Damage decreased | Recovery shortened |
| Daihou | Faster startup | Recovery reduced | Ground-techable |
| Houou Hougeki Funha | Cannot be OTG'd into | Full invincibility |
Nazuna Inuwaka
| Move | Change |
|---|---|
| Jump 6B | Untechable time lengthened |
| Shirayumi | Faster startup |
| N+BC | Special cancellable on hit |
| Nuedori | Fusumi can be moved in standby |
| Suzubachi | Faster startup | Quicker animation |
| Kagiroi (A) | Blowback | Faster startup | Active frames reduced | Recovery lengthened | Hitstop shortened | Untechable time shortened |
| Kagiroi (Jump A) | Blowback | Faster startup | Active frames reduced | Recovery lengthened | Hitstop shortened | Untechable time shortened |
| Ioenami | Fusumi moves faster and has longer range during the startup |
| Nubatama | Slower startup | B follow up has fewer projectiles |
| Narukami | Hitbox expanded upward |
| Spirit Gauge (SP) | A full SP will at 1.05 to all attacks | SP consumption has been adjusted for all moves / SP will recovery faster while Fusumi is in standby | SP recovers more quickly over all |
Petra Johanna Lagerkvist
| Move | Change |
|---|---|
| 6C | Both hitboxes now startup at the same time | Only high-jump cancellable |
| L.G.A Charge-X | L.G.A Charga-1's new name | Change number of shots with A B or C |
| L.G.A Rapid Charge | L.G.A Charge-3's new name | AG penalty time increased |
| L.G.A Dodge | Follow up timings changed | Homing cancel timings changed | EFC removed |
| L.G.A Counter Fire | Petra's hitbox expanded |
| L.G.A Fire Type-α (All) | Active frames for all attacks decreased |
| L.G.A Fire Type-α' | Recovery on hit/block shortened | All hits over Lv1 reel on ground hit | Knockdown removed | Damage Reduced | Recovery shortened | Less backward movement on recovery |
| L.G.A Assault | Quicker Jump |
| L.G.A Fire Type-β (All) | LV3 rebounds less |
| L.G.A FirE Type-β | Damage decreased | A prorate values the same |
| L.G.A Combination fire | Ground techable | Recovery shortened |
Saki Tsuzura
| Move | Change |
|---|---|
| 5B | Recovery shortened | Hitbox expanded | Clashbox strengthened |
| 5C | Clash startup slower |
| 6C | Faster startup | Recovery lengthened | Hitbox expanded |
| Jump B | Larger cancel window |
| Jump (1or2or3)B | Now 3B |
| Jump E | Blowback added |
| ルァハ | Now 63214X | Smaller cancel window |
| Fragarach (C) | Forward movement increased | Hitbox expanded |
| Brionac | Can follow up on hit or block |
| Brionac (Air) | Untechable time lengthened | A and B versions faster startup |
| Claimh Solais (All) | Saki's hitbox expanded on whiff |
| Claimh Solais (A) | Hitbox narrower | Upper-body invincibility removed | Saki's hitbox expanded |
| Claimh Solais (B) | Hitbox expanded | Upper-body invincibility added |Active frames increased |
| Gorm Glas (All) | Faster startup | Blowback trajectory altered |
| Gorm Glas (A) | Damage reduced | Number of hits decreased |
| Gorm Glas (C) | Damage increased |
| Gulff・Dagda (all) | Rush locks | Invincibility time altered | Damage increased |
Scharlachrot
| Move | Change |
|---|---|
| Step | Quicker animation |
| Air dash | Move forward movement | Timing before you can attack slower |
| 5C | Gatlings to 2E | Less intertia carries into the move |
| 2C | Gatlings to 5E | Less intertia carries into the move |
| Jump A | Slower startup | Active frames reduced |
| Jump B | Faster startup | Active frames | Offensive hitbox and Scharl's hitbox altered |
| Jump 6B | Jump cancel removed | Follow up with B added |
| Jump 6C | Blowback trajectory altered | Slower startup | Recovery shortened | Landing recovery added when landing with the move active | Hitbox extended upward |
| Fulcrum (All) | Homing cancellable | Fulcrum spawns faster |
| Fulcrum(Air) | Quicker animation |
| Bind | Faster startup |
| Burst(Air) | Slower startup |
| Snap | Whole move is cancellable |
| Armor | Untechable time increased | C version's blowback trajectory altered |
| Fury | Later half hitbox expanded | Ground version less recovery |
| Force | Chain combo fixed |
Weiß
| Move | Change |
|---|---|
| 5C | Jump cancel changed to High jump cancel | Recovery lengthened |
| 2C | Active frames increased | Recovery shortened | Inertia has greater influence |
| 6C | Slower startup | Active frames increased |
| 5E | Active frames increased | Recovery decreased |
| 2E | Forward movement increased | Active frames increased | Recovery lengthened |
| Rush | Hitbox added to the forward rush | If the rush of the A version does not make contact, the slash will not come out | Slash's hitbox expanded |
| Drill | Clashable | Damage of first hit reduced |
| Set | Larger setup | Less time before release is guaranteed | Quicker animation |
| Layer | Hitbox altered | Homing cancel timing on hit faster | Can act again after a hit |
Yoriko Yasuzumi
| Move | Change |
|---|---|
| 5B/2B | Gatling to 6A removed |
| 5C | Reach shortened | Hitbox larger near the base of the move |
| All ground command normals | Hitbox comes out before Mike's neck extends |
| Old Jump 6C | Now BC |
| Old Jump 3C | Now 1or2or3BC |
| Old Jump 9C | Now 4BC |
| Triangle buff | 6sec → 5sec |
| Pentagram buff | 12sec → 10sec |
| Hades | First hit causes knockdown |
| Hades(Powered) | Does 6 hits if you hold the button | Recovery lengthened |
| Hell(Powered) | Hit hit part prorates worse |
| Makai (Powered) | Damage reduced | Starting prorate removed |
| Safe Talisman | Longer input window | Barrier will break in 1 hit, no matter what kind of attack it is |
Zenia Valov
| Move | Change |
|---|---|
| Jump 6B | Damage increased | Clashbox expanded | Attack comes out even if clashed |
| Jump C | Faster start up |
| Jump E | Hitbox expanded | Clashbox expanded |
| Gust (C) | Only the uppercut |
| Bell | Can grab opponents in hitstun | Prorates better only as a starter |
| Tornado (All) | Homing cancellable |
| Tornado (A) | Faster startup | Recovery shortened |
| Tornado (B) | Faster startup | Recovery shortened | Upper-body invincibility time reduced |
| Tornado (C) | Knee-up invincibility time increased |
| Golden Edinorog (623 version) | Gauge speed faster | Faster startup off Tornado follow up |
| Golden Edinorog(Air) | Prorates better as a starter | Gauge speed faster |
| Matador | Slower start-up | First and second hit have narrower hitboxes |
Arcana!!!!!
Gier - Dark
| Move | Change |
|---|---|
| Gier Movement | Shadow moves faster when holding moves |
| Etsen/Schwur | Opponent is in blowback state when they change back from slime form |
| Schere | First hit hitbox expanded |
Ohtsuchi - Earth
| Move | Change |
|---|---|
| Keystone | Stone falls faster | Damage increased on downed opponents | Command prioritized over Kaichimon |
| Kaichimon | Damage increased |
| Kaitenpu | Can now hit opponents in the middle of a bound with more easy |
| Ooharae Kotoba (AB) | Blowback occurs on downed opponents |
Dieu Mort - Evil
| Move | Change |
|---|---|
| Invalide | Absorbs more of opponents AG max | Absorbs more of opponents current AG | Damage reduced | Poisons |
| Sacrifice | Homing cancellable on hit | First hit prorates | Damage increased |
| Exécution | 100% prorate |
Baldur - Fenrir
| Move | Change |
|---|---|
| Speed | Hitbox of the explosion from clash expanded | Damage increased / Prorates worse | Faster startup | Quicker overall animation | Faster timing for homing cancel | Hitbox expanded for the projectile as it comes out | Untechable time shortened |
| Heavy | Blowback trajectory altered | Damage increased | Recovery shortened | Faster timing for homing cancel |
| Spread | Faster timing for homing cancel | Active frames increased | Vulcan spread increased |
| Revolt | Active frames increased | Vulcan spread increased |
| Giant | Hitbox expanded for the projectile as it comes out |
Lang-Gong - Fire
| Move | Change |
|---|---|
| Kakou En (All) | Blockstun reduced |
| Kakou En(Level 1) | Damage reduced | Prorates better |
| Kakou En(Level 2) | Active frames of multi-hitting parts altered |
| Kakou En(Level 3) | Active frames of multi-hitting parts altered | Damage increased | Recovery decreased |
| Goutenshou | Active frames increased | Damage decreased |
| Sougatousui (AE)(Small bursts) | Damage increased |
Kayatsuhime - Flower
| Move | Change |
|---|---|
| Petal Barrier | The counter-hit SFX will not ring anymore |
| Single Blossom | The input to change the petal direction is now direction+E | Petal can now be moved in diagonals |
| Flower Storm | Fixed the "misfire" that could have occurred at the end of Single Blossom | Active frames reduced | Petals now have a hurtbox |
| Illusionary Flower | Display for range added |
| Harvest | Recovers 3% of the force gauge regardless of if you picked a flower or not |
| Multilayer | Projectile startup slower | Petals start our further | Petals now have a hurtbox |
Mildred - Halo
| Move | Change |
|---|---|
| -Air Limit- | One special per jump | Only one super can be out at once |
| Noble Photon | Projectile will burst upon reaching the end of its range then disappear | Burst startup faster on hit |
| Noble Photon (EF) | Faster startup | Trajectory altered |
| Raster Force (EF) | Faster startup |
| Celestial gate | Disappears when damage |
Almacia - Ice
| Move | Change |
|---|---|
| Naru | Lower overall animation | Damage reduced | Prorates better | Lv2 and Lv3 are multi-hit attacks on hit | Projectile hitbox startup faster | Lv2 charge time shortened | Effect when the charge goes up a level |
| Kurua | Faster startup | Recovery shortened | Faster homing cancel timing |
Partinias - Love
| Move | Change |
|---|---|
| Ekrixi | Adds Character super to Arcana special cancel route |
Saligrama - Luck
| Move | Change |
|---|---|
| Shani/Mithraism | Die damage increased | Die prorates worse | Recovery lengthened | Charging dice gives 3 different possible trajectories |
| Soma | Recovery shortened |
| Padra Soma | Effective time lengthened |
| Savitr/Manyu/Tapas | Starting activation chances and boosts from Brhaspati made the same |
| Saligrama | Die do chip damage |
Medein - Magnetism
| Move | Change |
|---|---|
| Trigger | Reels on hit or block | Block stun decreased | Slower startup | Hitbox expanded right when it comes out |
Oreichalkos - Metal
| Move | Change |
|---|---|
| -All swords- | All angles have the same damage and prorate | Last hit of level 1 and 2 swords decreased | Prorates worse |
| Kuriodoes | Faster startup | Recovery lengthened | Active frames reduced |
Heliogabalus - Mirror
| Move | Change |
|---|---|
| Speculum | Duration increased |
| Fantasia (air) | Adjustments to Lesie's copy attack |
Moriomoto - Plant
| Move | Change |
|---|---|
| Vine | Recovery on whiff and block lengthened |
| Blessed Light | Recovery ends when force gauge becomes 0% |
Koshmar - Punishment
| Move | Change |
|---|---|
| Sword | Second hit super and critical heart cancellable | Faster startup | Second hit active frames reduced | First hit reels |
Zillael - Sacred
| Move | Change |
|---|---|
| Bless | Quicker animation | Effective time lengthened | Recover some red damage during Bless |
| Javelin | 2 projectiles | Chip damage added |
| Holy Song | Projectile size expanded |
Sorwat' - Sin
| Move | Change |
|---|---|
| Pain/Seige | Move direction changes vertically depending on position (upward when the opponent is higher, downward when the opponent is lower) |
| Pain | Hitbox comes out before Pain starts moving | Overall duration shorter | Faster startup | Shorter period before Pain starts moving | Hitbox expanded as it comes out |
| Seige | Downward attack air-ublockable on first hit |
Bhanri - Thunder
| Move | Change |
|---|---|
| Scarto Elm | Active frames increased | Hits reduced | Damage increased | Untechable time lengthened |
| Fearg Lorg | Active frames increased | Hits reduced | Damage increased | Untechable time lengthened |
| Emlon Enado | Damage increased |
| Brodeur Anam | Explosion when spear comes down now has a hitbox | Spear damage reduced when coming down |
Anutpada - Time
| Move | Change |
|---|---|
| Impurity | Clone does not deploy before you actually start your back dash |
| Infinite Light | Bind time shortened |
Phenex - Tone
| Move | Change |
|---|---|
| Echo | Projectile size and hitbox expanded | Multi-hit |
Gottfried - Tyr
| Move | Change |
|---|---|
| Salomo | Damage increased | Prorates worse |
| Kruger | Damage increased |
| Daluege | Cage is slightly bigger against Nazuna, Cathy, and Kira |
Niptra - Water
| Move | Change |
|---|---|
| Cataracta | Bubble pop before waterfall now has a hitbox | Projectile size expanded |
Tempestas - Wind
| Move | Change |
|---|---|
| Fortia | Only works on fully charged Es | You can jump cancel moves that make you airborne |
| Verox | Consumes one AG stock |
| Vertex | Active frames increased |
| Falx | Space between projectiles decreased | Vertical spread increased |