Monday, October 28, 2013

Arcana Heart 3 LOVE MAX!!!!! Version 1.03 Change List

This is the change list to Arcana Heart 3: LOVEMAX!!!!! Ver. 1.03

System changes!!!!!
ItemChange
Homing The time before you can start homing after a jump is 6 frames
Adjustments to the amount of time before you can guard after homing
If you land after homing, during the period you cannot guard, there is an additional 10 frames before you can guard
There is now a period of time where you cannot guard after speed homing
Extend Force During Extend Force (EF), your Arcana Gauge (AG) will refill more quickly
During EF, your AG automatically fills to its current max
You can now EF during guard cancels. EF during guard cancels or at neutral cause Extend Blasts
Extend Blast [NEW] Extend Blast (EB) activation has invincibility and causes a no-damage attack
Arcana Eclipse [NEW] During EF, you can activate an Arcana Eclipse (AE) with 214B+C
After activating your AE, your Force Gauge (FG) will not refill until all projectiles or boosts are gone
Your FG will refill at 0.8 the normal speed
Arcana Burst You can now burst during EF recovery (You still cannot burst Arcana Blaze or Burst recovery)
Other Maximum health values have been increased
The 2 frame gap where you could not do anything is now all-cancellable
Many neutral throws and air throws are now EF-cancellable
If you hit your opponent with a move with knock-back in the corner, then set projectiles, the knock-back from the previous move will remain
You can air recover with A~D and ground/wall recover with A~E. You can just hold the button down for all techs
The amount the power gauge increases has been reduced slightly
Proration bonus for counter hits has been reduced slightly

Characters!!!!!

Akane Inuwaka
Move Change
Ground Tech (Neutral) Uncancellable
Ground tech (Back) Longer grab-invincibility
5B Damage decreased | Prorates better | Air-blockable
5C First hit's hitbox expanded | Damage increased on both hits
6C Recovery reduced | First hit is air-unblockable | First hit's damage decreased | Second hit's damage increased | Prorate values altered | The back end of hitbox expanded | Cannot be jump canceled right before the second hit
Jump B Slower startup | Active frames decreased
Tamafuri Cannot be kotodama-cancelled | Recovery reduced
Kaze Harai Movement altered | Second hit's blow-back properties altered
Tsuki Hoe (All) Hitbox expanded | You can cancel it after you start falling | The move works a little differently if you use it off a kotodama-cancel
Tsuki Hoe (A) Faster startup | Duration lengthened
Tsuki Hoe (B) Damage increased | Duration lengthened
Tsuki Hoe (C) Slower startup | Damage increased | Recovery lengthened | Hitbox in the front reduced | Altered to only hit airborne opponents | Blow-back changed to wallslam | Can guard crush
Torigake (All) A and B version's damage decreased | C version's damage increased | Akane's hitbox during the move altered | Hitbox added directly below the move | Landing recovery on whiff lengthened
Torigake (A) Faster | Falling speed increased | Landing recovery lengthened
Hananagi Ground version's movement changed | Prorates better | Akane moves downward after getting a hit | A version faster startup
Akane Bunshin no Jyutsu Damage decreased | Air-blockable | Opponent's knockdown time reduced

Angelia Avallone
Move Change
5B The second half of the move now has a hitbox | Changed to 2 hit s
5C The inner part of the move has a hitbox during startup | Gatling to 6C removed | Starting prorate removed
6C Clashbox during active frames altered | Prorates worse | Duration lengthened
2B Faster start up
2C Recovery lengthened | Changed to 2 hits | Gatling to 6C removed
2E Hitbox expanded | Faster start up | Active frames decreased
Jump C Reel on air-to-ground hit lengthened
Jump E Clash frames altered | Jump cancellable
Old 6A Now 4BC
Old 6B Now BC
Old 3A Now 3BC
Old 3B Now 2BC
Old 3C Now 1BC
Old Jump 6A Now Jump 4BC
Old Jump 6B Now Jump 5BC
Old Jump 6C Now Jump 1/2/3BC
Jump BC (All) The time before you land after doing a TK BC is slower
Sadness Now has 5 levels | Homing cancellable | Can cancel into it from teleport | You can transfer your charge time to another button
Starlight (All) All directions are the same damage-wise | Clashbox expanded
Starlight (A) Clash frames removed
Starlight (B) Slower startup | Clash lasts until attack comes out
Starlight (C) Slower startup | Clash frames increased | Attack still comes out if clashed during startup
Starlight (Anti-air A) Starting prorate added

Catherine Kyohbashi
Move Change
6C Faster start up | Recovery lengthened | Blockstun from cannon ball shortened
3C Blockstun from cannon ball shortened
4C Faster startup
1C Faster start up
A/B Missile Faster start up | Blockstun shortened
Smash (Air) Recovery lengthened | Recovery lengthened when you whiff and reach the wall | Faster cancel timing on hit
Hover Usable on ground | Can cancel in to it after Jump E | Holding a direction will slightly change the direction you move in on start up
Hip Cannot cancel into supers on landing after hit or block | Damage increased | Prorate altered
Chibigawa Set number of chibigawas in a match (dependent on number of rounds) | Superflash time shortened | Recovery after super flash lengthened | Counter-able frames added after superflash

Clarice Di Lanza
Move Change
5B Slower startup | Reel on second hit decreased | Forward movement during move increased
5C Slower start up | Forward movement during move increased
Jump 1C Damage increased | Faster startup | Hitbox expanded | Gatling to Jump E added
La・Granfia Changed to a 3 hit move | Loses offensive hitbox if the first hit clashes
La・Falla Changed to a 3 hit move | B version's attack after the animation was removed
La・Brezza Faster Start up | Grab-invincibility added to the beginning of the animation | A version's invincibility removed | Movement speed increased | Active frames decreased | Landing recovery changes for hit/blocked/whiff | Cannot be canceled during the active frames | Hitstop reduced | Untechable time increased | Movement changed for landing, bouncing off the wall, and before the attack
La・Catena Shaves .25 of your opponents current maximum AG and halts their meter from recovering for some time
Il・Telone Recovery lengthened | Active frames of the projectiles slightly shortened
La・Ripresa Command changed to 22A

Dorothy Albright
Move Change
Ground Neutral Homing During homing startup, the hitbox around her feet is smaller
5A Faster startup | Active frames increased | Starting prorate added
6A Faster startup | Active frames increased | Hitbox expanded
6B Gatlings from 5B/2B/4B
2B Starting prorate eliminated | Hit/blockstun on last hit increased
2C Hit properties changed to sweep | Prorates worse
Jump C Hitbox Expanded | Recovery shortened | Counterable frames increased
Jump E Active frames increased | Clashbxox expansed | Faster startup for clashbox | Clashbox active frames increased
Jump 1/2/3B Hitbox Expanded | 1B will cause Dorothy to bounce backwards
Ground Ten Faster release after contact with opponent | Hitbox expanded upwards | Won't activate on downed opponents
Ten of Spades Faster release after contact with opponent | Hitbox expanded upwards | Active frames for projectiles in between shots increased | Won't activate on downed opponents
Shuffle (B) Faster startup | Invincibility lengthened
Shuffle (C) Faster startup
One Pair, Two Pair, Three-of-a-Kind Untechable time on last hit lengthened | Active frames increased | Hitstun Increased
Two Pair, Three-of-a-Kind Prorates better for multiple hits
Magician's Choice Can hit downed oppoents

Eko
Move Change
5A Faster startup | Starting prorate, prorates better
5B Faster startup | Recovery shortened | Special and super cancellable on whiff
5C Faster startup
5E Faster startup | Clash frames added to startup
2B Gatlings into 5E | Starting prorate, prorates better
2E Clash frames added to startup
Jump A Faster startup | Hitbox and clashbox expanded
Jump B Hitbox expanded | Eko will bounce backwards on hit or block | Jump cancel removed
Jump C Damage increased | Clash startup faster
Jump E Changed to 4 hits | Faster startup | Damage increased | Prorates worse | Reflects projectiles
Carriage Hit for the first and second (after Eko comes down) made clearer
Prince (All) Trajectory altered | Offensive hitbox and Eko's hitbox expanded | Prorates better | Untechable time after first hit lengthened | Counterable frames added | Second hit changed to an overhead | Recovery lengthened | Second hit's active frames increased
Prince (A) Faster startup | Active frames increased | Lower body invincibility removed
Prince (B) Faster startup | Active frames increased | Upper body invincibility added
Prince (C) Full body invincibility time lengthened | Uncancellable until the last hit
Drawing (All) Drawings changed depending on what button you press (A:Flower/House B:Bird/Cat C:Cloud/Sun ) | Quicker animation
Drawing (Flower) Will shield one hit
Drawing (House) Will shield 3 hits
Drawing (Bird) Starting position altered | Blowback added | Damage reduced | Faster startup
Drawing (Sun) Disappears after taking a hit
Drawing (Cloud) Disappears after taking a hit
Spin Damage increased | Changed to an overhead during the ground hit | Locks on the opponent during the fall | Projectile reflect added | Recovery shortened
Gentlemen Stamina requirement eliminated | Command changed to (2)8AB | Much faster startup | Active frames reduced | AG recovery penalty time lengthened
EF Gentlemen Hitbox during giant growth removed
Gentlemen (B attack) Causes knockdown
Gentlemen (C attack) Blowback direction altered | Untechable time lengthened

Elsa La Conti
Move Change
5B Faster startup | Active frames increased | Hitbox expanded | Upper body clash frames added after startup
6B Clash frames added before startup
Jump 4B Active frames increased | Hitbox expanded
Credo (C) Animation altered
Gloria (C) Clashbox start up altered
Kyrie Recovery shortened | Hitbox expanded for later half of Kyrie | Prorates better
Communio Opponent is knocked down after the lock | Follow ups on the ground float the opponent | Commuion leaves holy water after hitting the ground
Sanctus (All) Moves beside Kyrie can launch the bottle | A and B version are thrown up high and bounce ground | Bottles will bounce off the ends of the screen | Prorates worse | Damage reduced | Untechable time increased | Bottles can resonate with Benedictus before they break
Sanctus (Air)> Landing recovery shortened | You can act in the air again if you finish recovering
Benedictus Quicker animation | You can set homing cancel Benedictus quickly and it will still set holy water
Benedictus (Resonate) Faster Start up | Number of hits increased | Untechable time increased | Hitbox expanded | Damage prorates altered | Damage decreased | Chip damage decreased

Fiona Mayfield
Move Change
5B Slower Startup | Active frames increased | Hitbox extended forward | Recovery lengthened | Damage decreased | Starting prorate added
5C Faster startup | Active frames increased | Recovery shortened | Hitbox extended forward
5[C] Faster startup
6B Hit properties changed | Hitstop increased
2B Damage increased | Recovery lengthened
Jump B Active frames decreased | Slower startup | Recovery lengthened | Hitbox reduced
Jump C Faster startup | Active frames increased | Hitbox altered
Jump E Faster startup | Hitbox expanded vertically | Ground hit reels | Counterable frames only in startup
Collbrand Causes knockdown | Cannot be super canceled while Fiona is grounded | Damage decreased | Prorates worse | Hitbox extended forward | C version is airblockable
Grand Divide Faster Start up | Fiona's hitbox is smaller until the end of the active frames | Attack moves forward more
Misty Chain Recovery added if you don't use the follow up
Excalibur Cause knockdown | Blowback direction altered

Heart Aino
Move Change
6C Faster startup
Jump C Heart's hitbox expanded | Untechable time shortened | Gatling to Jump E removed | Damage reduced
Heartful Punch Now a 2 hit move | A and C version's invincibility times altered | Can use the follow up even if the move whiffs
Tekken Punch (A) Recovery lengthened | Blockstun shortened
Tekken Punch (B) Slower start up| Recovery lengthened
Ribbon Beam (All) Blowback direction altered
Ribbon Beam (A) Faster start up / Recovery lengthened
Ribbon Beam (B) Faster startup
Special Kick (All) Clash added to the 'spin' animation | Hitbox expanded
Love Tekken Air-blockable | Counterable frames added | Chargeable
Sugoi Special Kick Uncancellable | Shockwave attack from a whiff is now low, but still uncancellable

Kamui Tokinomiya
Move Change
5A Hitbox expanded | Recovery shortened
2A Faster startup
3B Faster startup
Jump A Hitbox extended horizontally | Active frames decreased | Recovery lengthened
Jump B Active frames increased
Jump C Kamui's hitbox expanded | Untechable time decreased
Habaki (All) Projectile range increaced | Untechable time shortened | Hitstun increased
Habaki (A) Launches 1 projectile | Slower startup | Quicker animation
Habaki (B) Slower startup | Longer animation
Habaki (C) Launches projectile after 2 slashes | Faster startup | All-cancellable after the 2 projectile
Uruma Hits low | Hitbox expanded
Koufu Prorates better
Tenza Added starting prorate
Kanna (Stance) Faster startup | Followup inputs can be used earlier | Homing cancellable
Follow up attacks change depending on the button | E button cancels the stance
Kanna (Attack) (All) Blowback | Hit/blockstun shortened | Hitbox expanded | Untechable times altered | Projectile reflect removed
Kanna (A) Air-unblockable | Recovery shortened
Kanna (B) Air-blockable | Recovery shortened | Hitbox expanded
Kunugi A and B version homing cancellable after successful Kunugi
Sazarashi Slower startup | Damage decreased | Air-unblockable | Blowback trajectory same for all attacks | Grab-invincibility removed | Upper-body invincibility | Cancel timings changed | Projectile reflect removed
Kodama First and second hit blow back on ground hit | Hit/block stun increased

Kira Daidohji
Move Change
Backstep Invincibility lengthened | Shorter overall animation
5B Can be cut short with 'charge'
2C Damage reduced | Prorates better when used in combos
JC Clashbox expanded
Ekodashiki Cluster Altered animation for hit or block | Blowback trajectory changed | Offensive hitbox and Kira's hitbox adjusted
Ekodashiki Cluster (B) Faster startup | Recovery lengthened
Ekodashiki Cluster (C) Faster startup | Recovery lengthened | Reel properties on hit altered
Flying Kira-sama Driver B and C version have shoter horizontal range but longer vertical range
Daidohji Bunker Buster (A) Longer range
Daidohji Bunker Buster (B) Faster startup | Physical invincibility during startup
Daidohji Bunker Buster (C) Faster startup | You can change the left/right jump trajectory | Longer range/td>
Daidohji Bunker Buster (Air) A new move performed with 623+X
Ekodashiki Rocket Prorates worse | Super cancellabke
Ekodashiki Landmine Prorates worse
Flying Armageddon Longer vertical reach

Konoha
Move Change
5B Faster startup | Active frames increased | Recovery lengthened
2B Active frames increased | Forward movement increased
Kunai Moves faster
HayateTsuki (A follow up) Damage increased | Faster start up | Recovery on hit/block altered
HayateTsuki (B follow up) Changed to forward jump
HayateTsuki (2B follow up) Changed to a forward roll
HayateTsuki (C follow up) Slower startup | Different animations for hit/ block
HayateTsuki (6C follow up) Jump -> AttacK
Takinobori First hit's hitbox narrower, untechable time reduced and damage proration altered | Slower startup | Clash frames added when Konoha had hands on ground | Can be canceled in to Doton when Konoha had hands on ground with 2X
Takinobori (B/C) Damage increased | Time before Konoha can act again after hit or block shortened
Doton no Jyutsu (A follow up) Blowback properties altered | Hitstun increased | Air-unblockable
Doton no Jyutsu (C follow up) Only makes Konoha kick up
Hayabusa Limit on falling speed after hit removed | Can be canceled into Doton during landing with 2X
Midare Kunai Recovery shortened | One use per jump | Reel properties on ground hit altered | Blowback properties altered | Chip damage increased
Konoha Special (EF) Damage reduced | Recovery after a hit lengthened

Lieselotte Achenbach
Move Change
5C (Doll) Changed to a 2 hit move | Stronger clashbox
6C(Doll) Faster startup | Stronger clashbox | Second hit high-jump cancellable
2C (Doll) Change to a 2 hit move
Jump A Second hit's hitbox expanded
Jump C(Doll) Changed to a 2 hit move | Blowback trajectory changed | Stronger clashbox
5C Faster startup | Recovery on first hit lengthened
2E Faster startup
Elfriede C Invincibility shortened
Seele C Larger collision box for both Leise and the doll | Altered to a multi-hit attack
Geißel Blockstun increased | Recovery changes with button (ABC) | B and C version slower start up | B and C version more forward movement | Improved clashbox | Leise will face the opponent during the attack
Bellen Forward movement changes with button (ABC)
Welt Faster startup | Hitstop and blowback altered | Final hit's hitbox expanded
Beugen Active frames during the spin increased | Faster startup on the ground
Betrug (No doll) Faster startup | Doll returns during superflash
Geschick Will make the doll return to the case
Leere Now 6AC
Gebell (All) Now 623AB | Unclashable | Opponents escape time altered
Gebell (No doll) Can now be performed with the same command 623AB
Seele | Gebell Cannot be input while Seele/Betrug/Gebell is active

Lilica Felchenerow
Move Change
5/4/6B Faster startup | Damage decreased
Drive Edge Lower-body invincibility from the jump until the attack | More counterable frames in startup
Screw Edge Damage reduced | Hitbox extended downward | Lower trajectory | Animation altered for faster landings | Cannot be followed up just before landing | Time to cancel in follows just after landing lengthened
Speed Blade Starting prorate added
Heel Cutter Faster Startup | Hitbox expanded | Damage decreased | Time to cancel in follows just after landing lengthened | Collision box expanded for landings
Quick Air Prorates combos
Flip Through Recovery on hit reduced | Faster startup | Hitbox expanded upwards | Only hit's airborne opponents just as it startups | Prorates worse for the grab attack | Damage decreased | C version moves forward more | Can be used again on block before you land | Blowback properties changed when used as a follow up to Screw edge
Night Stream Hitbox and collision box removed for the charge part | Prorates worse | Recovery shortened | Projectile timing altered | More projectiles | Counterable frames removed
Cyclone Stream Faster startup | Charge speed increased | Hitbox expanded upward | AG recharge penalty added | Animation hastened | Can act while Lilica falls at the end of the move | Techable

Maori Kasuga
Move Change
5B Faster startup
2C Faster startup | Recovery reduced | Blowback trajectory | Damage increased
6A Slower startup | Damage increased | Untechable time lengthened | Quicker cancel timing
6B Hitbox expanded | Second hit's reel distance lengthened | Second hit's damage reduced | Starting prorate added
6C Faster startup | Second hit stand-blockable | Second hit's hitbox expanded towards the rear | Damage increased
3A Damage decreased | Second hit's hitbox expanded towards the rear
3B Cancellable into Cs when the top comes back | Damage increased
Jump 6B Gatling from Jump B removed
Ouka (A) Faster startup
Sekka/Gekka Projectile's hitbox expanded upward | Faster projectile startup | Projectile's active frames increased | "String" crouch-blockable
Sekka Reel time lengthened | Starting prorate added
Tsumujigake Sister's collision box expanded | Recovery lengthened on whiff or when sister gets hit
Tsumujigake (C) Slower startup for sister | invincibility removed | Longer overall recovery
Hikejigake (All) Faster start up | Recovery lengthened | Counterable frames reduced
Gagakusonae Set sister stays forever | Set sister can be used twice
Hama no Shishiku Hitbox expanded for the ground version of the second part | Throwable hitbox expanded

Mei-Fang
Move Change
5B Knockback reduced | Forward movement increased | Hitbox expanded
2B Knockback reduced | Faster startup
4A Gatlings from 2A
6B Faster startup
6C Ground hit reels
2E(Charged) Recovery reduced
Jump A Faster startup | Active frames increased
Jump C Faster startup
Genbu (First and second hit) Follows into Byakko and Seiryuu | Blowback trajectory altered
Genbu (B/C second hit) Damage increased | Blowback on ground hit
Genbu (C third hit) Damage increased | Slower startup | Hitbox expanded upward | Prorates better
Byakko (All) Follows into Seiryuu on hit or block | Offensive hitbox and Meifan's hitbox expanded forward
Byakko (A) Active frames reduced | Landing recovery reduced | Faster startup
Seiryuu (All) Follows to Suzaku on hit or block
Seiryuu (A) Speed increased | Active frames increased
Seiryuu (C) Upper-body offensive hitbox and Meifan's hitbox reduced | Hitbox reduced from at the bottom
Suzaku Recovery shortened | Falling speed during recovery increased
Tenbu Faster startup | Hitbox expanded upward | Invincibility removed | Damage increased
Kaiten Damage decreased | Prorates better
Kirin Meifan moves forward more during superflash | Guard crush only against air-blocks | Damage decreased | Recovery shortened
Daihou Faster startup | Recovery reduced | Ground-techable
Houou Hougeki Funha Cannot be OTG'd into | Full invincibility

Nazuna Inuwaka
Move Change
Jump 6B Untechable time lengthened
Shirayumi Faster startup
N+BC Special cancellable on hit
Nuedori Fusumi can be moved in standby
Suzubachi Faster startup | Quicker animation
Kagiroi (A) Blowback | Faster startup | Active frames reduced | Recovery lengthened | Hitstop shortened | Untechable time shortened
Kagiroi (Jump A) Blowback | Faster startup | Active frames reduced | Recovery lengthened | Hitstop shortened | Untechable time shortened
Ioenami Fusumi moves faster and has longer range during the startup
Nubatama Slower startup | B follow up has fewer projectiles
Narukami Hitbox expanded upward
Spirit Gauge (SP) A full SP will at 1.05 to all attacks | SP consumption has been adjusted for all moves / SP will recovery faster while Fusumi is in standby | SP recovers more quickly over all

Petra Johanna Lagerkvist
Move Change
6C Both hitboxes now startup at the same time | Only high-jump cancellable
L.G.A Charge-X L.G.A Charga-1's new name | Change number of shots with A B or C
L.G.A Rapid Charge L.G.A Charge-3's new name | AG penalty time increased
L.G.A Dodge Follow up timings changed | Homing cancel timings changed | EFC removed
L.G.A Counter Fire Petra's hitbox expanded
L.G.A Fire Type-α (All) Active frames for all attacks decreased
L.G.A Fire Type-α' Recovery on hit/block shortened | All hits over Lv1 reel on ground hit | Knockdown removed | Damage Reduced | Recovery shortened | Less backward movement on recovery
L.G.A Assault Quicker Jump
L.G.A Fire Type-β (All) LV3 rebounds less
L.G.A FirE Type-β Damage decreased | A prorate values the same
L.G.A Combination fire Ground techable | Recovery shortened

Saki Tsuzura
Move Change
5B Recovery shortened | Hitbox expanded | Clashbox strengthened
5C Clash startup slower
6C Faster startup | Recovery lengthened | Hitbox expanded
Jump B Larger cancel window
Jump (1or2or3)B Now 3B
Jump E Blowback added
ルァハ Now 63214X | Smaller cancel window
Fragarach (C) Forward movement increased | Hitbox expanded
Brionac Can follow up on hit or block
Brionac (Air) Untechable time lengthened | A and B versions faster startup
Claimh Solais (All) Saki's hitbox expanded on whiff
Claimh Solais (A) Hitbox narrower | Upper-body invincibility removed | Saki's hitbox expanded
Claimh Solais (B) Hitbox expanded | Upper-body invincibility added |Active frames increased
Gorm Glas (All) Faster startup | Blowback trajectory altered
Gorm Glas (A) Damage reduced | Number of hits decreased
Gorm Glas (C) Damage increased
Gulff・Dagda (all) Rush locks | Invincibility time altered | Damage increased

Scharlachrot
Move Change
Step Quicker animation
Air dash Move forward movement | Timing before you can attack slower
5C Gatlings to 2E | Less intertia carries into the move
2C Gatlings to 5E | Less intertia carries into the move
Jump A Slower startup | Active frames reduced
Jump B Faster startup | Active frames | Offensive hitbox and Scharl's hitbox altered
Jump 6B Jump cancel removed | Follow up with B added
Jump 6C Blowback trajectory altered | Slower startup | Recovery shortened | Landing recovery added when landing with the move active | Hitbox extended upward
Fulcrum (All) Homing cancellable | Fulcrum spawns faster
Fulcrum(Air) Quicker animation
Bind Faster startup
Burst(Air) Slower startup
Snap Whole move is cancellable
Armor Untechable time increased | C version's blowback trajectory altered
Fury Later half hitbox expanded | Ground version less recovery
Force Chain combo fixed

Weiß
Move Change
5C Jump cancel changed to High jump cancel | Recovery lengthened
2C Active frames increased | Recovery shortened | Inertia has greater influence
6C Slower startup | Active frames increased
5E Active frames increased | Recovery decreased
2E Forward movement increased | Active frames increased | Recovery lengthened
Rush Hitbox added to the forward rush | If the rush of the A version does not make contact, the slash will not come out | Slash's hitbox expanded
Drill Clashable | Damage of first hit reduced
Set Larger setup | Less time before release is guaranteed | Quicker animation
Layer Hitbox altered | Homing cancel timing on hit faster | Can act again after a hit

Yoriko Yasuzumi
Move Change
5B/2B Gatling to 6A removed
5C Reach shortened | Hitbox larger near the base of the move
All ground command normals Hitbox comes out before Mike's neck extends
Old Jump 6C Now BC
Old Jump 3C Now 1or2or3BC
Old Jump 9C Now 4BC
Triangle buff 6sec → 5sec
Pentagram buff 12sec → 10sec
Hades First hit causes knockdown
Hades(Powered) Does 6 hits if you hold the button | Recovery lengthened
Hell(Powered) Hit hit part prorates worse
Makai (Powered) Damage reduced | Starting prorate removed
Safe Talisman Longer input window | Barrier will break in 1 hit, no matter what kind of attack it is

Zenia Valov
Move Change
Jump 6B Damage increased | Clashbox expanded | Attack comes out even if clashed
Jump C Faster start up
Jump E Hitbox expanded | Clashbox expanded
Gust (C) Only the uppercut
Bell Can grab opponents in hitstun | Prorates better only as a starter
Tornado (All) Homing cancellable
Tornado (A) Faster startup | Recovery shortened
Tornado (B) Faster startup | Recovery shortened | Upper-body invincibility time reduced
Tornado (C) Knee-up invincibility time increased
Golden Edinorog (623 version) Gauge speed faster | Faster startup off Tornado follow up
Golden Edinorog(Air) Prorates better as a starter | Gauge speed faster
Matador Slower start-up | First and second hit have narrower hitboxes

Arcana!!!!!

Gier - Dark
Move Change
Gier Movement Shadow moves faster when holding moves
Etsen/Schwur Opponent is in blowback state when they change back from slime form
Schere First hit hitbox expanded

Ohtsuchi - Earth
Move Change
Keystone Stone falls faster | Damage increased on downed opponents | Command prioritized over Kaichimon
Kaichimon Damage increased
Kaitenpu Can now hit opponents in the middle of a bound with more easy
Ooharae Kotoba (AB) Blowback occurs on downed opponents

Dieu Mort - Evil
Move Change
Invalide Absorbs more of opponents AG max | Absorbs more of opponents current AG | Damage reduced | Poisons
Sacrifice Homing cancellable on hit | First hit prorates | Damage increased
Exécution 100% prorate

Baldur - Fenrir
Move Change
Speed Hitbox of the explosion from clash expanded | Damage increased / Prorates worse | Faster startup | Quicker overall animation | Faster timing for homing cancel | Hitbox expanded for the projectile as it comes out | Untechable time shortened
Heavy Blowback trajectory altered | Damage increased | Recovery shortened | Faster timing for homing cancel
Spread Faster timing for homing cancel | Active frames increased | Vulcan spread increased
Revolt Active frames increased | Vulcan spread increased
Giant Hitbox expanded for the projectile as it comes out

Lang-Gong - Fire
Move Change
Kakou En (All) Blockstun reduced
Kakou En(Level 1) Damage reduced | Prorates better
Kakou En(Level 2) Active frames of multi-hitting parts altered
Kakou En(Level 3) Active frames of multi-hitting parts altered | Damage increased | Recovery decreased
Goutenshou Active frames increased | Damage decreased
Sougatousui (AE)(Small bursts) Damage increased

Kayatsuhime - Flower
Move Change
Petal Barrier The counter-hit SFX will not ring anymore
Single Blossom The input to change the petal direction is now direction+E | Petal can now be moved in diagonals
Flower Storm Fixed the "misfire" that could have occurred at the end of Single Blossom | Active frames reduced | Petals now have a hurtbox
Illusionary Flower Display for range added
Harvest Recovers 3% of the force gauge regardless of if you picked a flower or not
Multilayer Projectile startup slower | Petals start our further | Petals now have a hurtbox

Mildred - Halo
Move Change
-Air Limit- One special per jump | Only one super can be out at once
Noble Photon Projectile will burst upon reaching the end of its range then disappear | Burst startup faster on hit
Noble Photon (EF) Faster startup | Trajectory altered
Raster Force (EF) Faster startup
Celestial gate Disappears when damage

Almacia - Ice
Move Change
Naru Lower overall animation | Damage reduced | Prorates better | Lv2 and Lv3 are multi-hit attacks on hit | Projectile hitbox startup faster | Lv2 charge time shortened | Effect when the charge goes up a level
Kurua Faster startup | Recovery shortened | Faster homing cancel timing

Partinias - Love
Move Change
Ekrixi Adds Character super to Arcana special cancel route

Saligrama - Luck
Move Change
Shani/Mithraism Die damage increased | Die prorates worse | Recovery lengthened | Charging dice gives 3 different possible trajectories
Soma Recovery shortened
Padra Soma Effective time lengthened
Savitr/Manyu/Tapas Starting activation chances and boosts from Brhaspati made the same
Saligrama Die do chip damage

Medein - Magnetism
Move Change
Trigger Reels on hit or block | Block stun decreased | Slower startup | Hitbox expanded right when it comes out

Oreichalkos - Metal
Move Change
-All swords- All angles have the same damage and prorate | Last hit of level 1 and 2 swords decreased | Prorates worse
Kuriodoes Faster startup | Recovery lengthened | Active frames reduced

Heliogabalus - Mirror
Move Change
Speculum Duration increased
Fantasia (air) Adjustments to Lesie's copy attack

Moriomoto - Plant
Move Change
Vine Recovery on whiff and block lengthened
Blessed Light Recovery ends when force gauge becomes 0%

Koshmar - Punishment
Move Change
Sword Second hit super and critical heart cancellable | Faster startup | Second hit active frames reduced | First hit reels

Zillael - Sacred
Move Change
Bless Quicker animation | Effective time lengthened | Recover some red damage during Bless
Javelin 2 projectiles | Chip damage added
Holy Song Projectile size expanded

Sorwat' - Sin
Move Change
Pain/Seige Move direction changes vertically depending on position (upward when the opponent is higher, downward when the opponent is lower)
Pain Hitbox comes out before Pain starts moving | Overall duration shorter | Faster startup | Shorter period before Pain starts moving | Hitbox expanded as it comes out
Seige Downward attack air-ublockable on first hit

Bhanri - Thunder
Move Change
Scarto Elm Active frames increased | Hits reduced | Damage increased | Untechable time lengthened
Fearg Lorg Active frames increased | Hits reduced | Damage increased | Untechable time lengthened
Emlon Enado Damage increased
Brodeur Anam Explosion when spear comes down now has a hitbox | Spear damage reduced when coming down

Anutpada - Time
Move Change
Impurity Clone does not deploy before you actually start your back dash
Infinite Light Bind time shortened

Phenex - Tone
Move Change
Echo Projectile size and hitbox expanded | Multi-hit

Gottfried - Tyr
Move Change
Salomo Damage increased | Prorates worse
Kruger Damage increased
Daluege Cage is slightly bigger against Nazuna, Cathy, and Kira

Niptra - Water
Move Change
Cataracta Bubble pop before waterfall now has a hitbox | Projectile size expanded

Tempestas - Wind
Move Change
Fortia Only works on fully charged Es | You can jump cancel moves that make you airborne
Verox Consumes one AG stock
Vertex Active frames increased
Falx Space between projectiles decreased | Vertical spread increased