Showing posts with label Arcana Heart 3. Show all posts
Showing posts with label Arcana Heart 3. Show all posts

Monday, October 28, 2013

Arcana Heart 3 LOVE MAX!!!!! Version 1.03 Change List

This is the change list to Arcana Heart 3: LOVEMAX!!!!! Ver. 1.03

System changes!!!!!
ItemChange
Homing The time before you can start homing after a jump is 6 frames
Adjustments to the amount of time before you can guard after homing
If you land after homing, during the period you cannot guard, there is an additional 10 frames before you can guard
There is now a period of time where you cannot guard after speed homing
Extend Force During Extend Force (EF), your Arcana Gauge (AG) will refill more quickly
During EF, your AG automatically fills to its current max
You can now EF during guard cancels. EF during guard cancels or at neutral cause Extend Blasts
Extend Blast [NEW] Extend Blast (EB) activation has invincibility and causes a no-damage attack
Arcana Eclipse [NEW] During EF, you can activate an Arcana Eclipse (AE) with 214B+C
After activating your AE, your Force Gauge (FG) will not refill until all projectiles or boosts are gone
Your FG will refill at 0.8 the normal speed
Arcana Burst You can now burst during EF recovery (You still cannot burst Arcana Blaze or Burst recovery)
Other Maximum health values have been increased
The 2 frame gap where you could not do anything is now all-cancellable
Many neutral throws and air throws are now EF-cancellable
If you hit your opponent with a move with knock-back in the corner, then set projectiles, the knock-back from the previous move will remain
You can air recover with A~D and ground/wall recover with A~E. You can just hold the button down for all techs
The amount the power gauge increases has been reduced slightly
Proration bonus for counter hits has been reduced slightly

Characters!!!!!

Akane Inuwaka
Move Change
Ground Tech (Neutral) Uncancellable
Ground tech (Back) Longer grab-invincibility
5B Damage decreased | Prorates better | Air-blockable
5C First hit's hitbox expanded | Damage increased on both hits
6C Recovery reduced | First hit is air-unblockable | First hit's damage decreased | Second hit's damage increased | Prorate values altered | The back end of hitbox expanded | Cannot be jump canceled right before the second hit
Jump B Slower startup | Active frames decreased
Tamafuri Cannot be kotodama-cancelled | Recovery reduced
Kaze Harai Movement altered | Second hit's blow-back properties altered
Tsuki Hoe (All) Hitbox expanded | You can cancel it after you start falling | The move works a little differently if you use it off a kotodama-cancel
Tsuki Hoe (A) Faster startup | Duration lengthened
Tsuki Hoe (B) Damage increased | Duration lengthened
Tsuki Hoe (C) Slower startup | Damage increased | Recovery lengthened | Hitbox in the front reduced | Altered to only hit airborne opponents | Blow-back changed to wallslam | Can guard crush
Torigake (All) A and B version's damage decreased | C version's damage increased | Akane's hitbox during the move altered | Hitbox added directly below the move | Landing recovery on whiff lengthened
Torigake (A) Faster | Falling speed increased | Landing recovery lengthened
Hananagi Ground version's movement changed | Prorates better | Akane moves downward after getting a hit | A version faster startup
Akane Bunshin no Jyutsu Damage decreased | Air-blockable | Opponent's knockdown time reduced

Angelia Avallone
Move Change
5B The second half of the move now has a hitbox | Changed to 2 hit s
5C The inner part of the move has a hitbox during startup | Gatling to 6C removed | Starting prorate removed
6C Clashbox during active frames altered | Prorates worse | Duration lengthened
2B Faster start up
2C Recovery lengthened | Changed to 2 hits | Gatling to 6C removed
2E Hitbox expanded | Faster start up | Active frames decreased
Jump C Reel on air-to-ground hit lengthened
Jump E Clash frames altered | Jump cancellable
Old 6A Now 4BC
Old 6B Now BC
Old 3A Now 3BC
Old 3B Now 2BC
Old 3C Now 1BC
Old Jump 6A Now Jump 4BC
Old Jump 6B Now Jump 5BC
Old Jump 6C Now Jump 1/2/3BC
Jump BC (All) The time before you land after doing a TK BC is slower
Sadness Now has 5 levels | Homing cancellable | Can cancel into it from teleport | You can transfer your charge time to another button
Starlight (All) All directions are the same damage-wise | Clashbox expanded
Starlight (A) Clash frames removed
Starlight (B) Slower startup | Clash lasts until attack comes out
Starlight (C) Slower startup | Clash frames increased | Attack still comes out if clashed during startup
Starlight (Anti-air A) Starting prorate added

Catherine Kyohbashi
Move Change
6C Faster start up | Recovery lengthened | Blockstun from cannon ball shortened
3C Blockstun from cannon ball shortened
4C Faster startup
1C Faster start up
A/B Missile Faster start up | Blockstun shortened
Smash (Air) Recovery lengthened | Recovery lengthened when you whiff and reach the wall | Faster cancel timing on hit
Hover Usable on ground | Can cancel in to it after Jump E | Holding a direction will slightly change the direction you move in on start up
Hip Cannot cancel into supers on landing after hit or block | Damage increased | Prorate altered
Chibigawa Set number of chibigawas in a match (dependent on number of rounds) | Superflash time shortened | Recovery after super flash lengthened | Counter-able frames added after superflash

Clarice Di Lanza
Move Change
5B Slower startup | Reel on second hit decreased | Forward movement during move increased
5C Slower start up | Forward movement during move increased
Jump 1C Damage increased | Faster startup | Hitbox expanded | Gatling to Jump E added
La・Granfia Changed to a 3 hit move | Loses offensive hitbox if the first hit clashes
La・Falla Changed to a 3 hit move | B version's attack after the animation was removed
La・Brezza Faster Start up | Grab-invincibility added to the beginning of the animation | A version's invincibility removed | Movement speed increased | Active frames decreased | Landing recovery changes for hit/blocked/whiff | Cannot be canceled during the active frames | Hitstop reduced | Untechable time increased | Movement changed for landing, bouncing off the wall, and before the attack
La・Catena Shaves .25 of your opponents current maximum AG and halts their meter from recovering for some time
Il・Telone Recovery lengthened | Active frames of the projectiles slightly shortened
La・Ripresa Command changed to 22A

Dorothy Albright
Move Change
Ground Neutral Homing During homing startup, the hitbox around her feet is smaller
5A Faster startup | Active frames increased | Starting prorate added
6A Faster startup | Active frames increased | Hitbox expanded
6B Gatlings from 5B/2B/4B
2B Starting prorate eliminated | Hit/blockstun on last hit increased
2C Hit properties changed to sweep | Prorates worse
Jump C Hitbox Expanded | Recovery shortened | Counterable frames increased
Jump E Active frames increased | Clashbxox expansed | Faster startup for clashbox | Clashbox active frames increased
Jump 1/2/3B Hitbox Expanded | 1B will cause Dorothy to bounce backwards
Ground Ten Faster release after contact with opponent | Hitbox expanded upwards | Won't activate on downed opponents
Ten of Spades Faster release after contact with opponent | Hitbox expanded upwards | Active frames for projectiles in between shots increased | Won't activate on downed opponents
Shuffle (B) Faster startup | Invincibility lengthened
Shuffle (C) Faster startup
One Pair, Two Pair, Three-of-a-Kind Untechable time on last hit lengthened | Active frames increased | Hitstun Increased
Two Pair, Three-of-a-Kind Prorates better for multiple hits
Magician's Choice Can hit downed oppoents

Eko
Move Change
5A Faster startup | Starting prorate, prorates better
5B Faster startup | Recovery shortened | Special and super cancellable on whiff
5C Faster startup
5E Faster startup | Clash frames added to startup
2B Gatlings into 5E | Starting prorate, prorates better
2E Clash frames added to startup
Jump A Faster startup | Hitbox and clashbox expanded
Jump B Hitbox expanded | Eko will bounce backwards on hit or block | Jump cancel removed
Jump C Damage increased | Clash startup faster
Jump E Changed to 4 hits | Faster startup | Damage increased | Prorates worse | Reflects projectiles
Carriage Hit for the first and second (after Eko comes down) made clearer
Prince (All) Trajectory altered | Offensive hitbox and Eko's hitbox expanded | Prorates better | Untechable time after first hit lengthened | Counterable frames added | Second hit changed to an overhead | Recovery lengthened | Second hit's active frames increased
Prince (A) Faster startup | Active frames increased | Lower body invincibility removed
Prince (B) Faster startup | Active frames increased | Upper body invincibility added
Prince (C) Full body invincibility time lengthened | Uncancellable until the last hit
Drawing (All) Drawings changed depending on what button you press (A:Flower/House B:Bird/Cat C:Cloud/Sun ) | Quicker animation
Drawing (Flower) Will shield one hit
Drawing (House) Will shield 3 hits
Drawing (Bird) Starting position altered | Blowback added | Damage reduced | Faster startup
Drawing (Sun) Disappears after taking a hit
Drawing (Cloud) Disappears after taking a hit
Spin Damage increased | Changed to an overhead during the ground hit | Locks on the opponent during the fall | Projectile reflect added | Recovery shortened
Gentlemen Stamina requirement eliminated | Command changed to (2)8AB | Much faster startup | Active frames reduced | AG recovery penalty time lengthened
EF Gentlemen Hitbox during giant growth removed
Gentlemen (B attack) Causes knockdown
Gentlemen (C attack) Blowback direction altered | Untechable time lengthened

Elsa La Conti
Move Change
5B Faster startup | Active frames increased | Hitbox expanded | Upper body clash frames added after startup
6B Clash frames added before startup
Jump 4B Active frames increased | Hitbox expanded
Credo (C) Animation altered
Gloria (C) Clashbox start up altered
Kyrie Recovery shortened | Hitbox expanded for later half of Kyrie | Prorates better
Communio Opponent is knocked down after the lock | Follow ups on the ground float the opponent | Commuion leaves holy water after hitting the ground
Sanctus (All) Moves beside Kyrie can launch the bottle | A and B version are thrown up high and bounce ground | Bottles will bounce off the ends of the screen | Prorates worse | Damage reduced | Untechable time increased | Bottles can resonate with Benedictus before they break
Sanctus (Air)> Landing recovery shortened | You can act in the air again if you finish recovering
Benedictus Quicker animation | You can set homing cancel Benedictus quickly and it will still set holy water
Benedictus (Resonate) Faster Start up | Number of hits increased | Untechable time increased | Hitbox expanded | Damage prorates altered | Damage decreased | Chip damage decreased

Fiona Mayfield
Move Change
5B Slower Startup | Active frames increased | Hitbox extended forward | Recovery lengthened | Damage decreased | Starting prorate added
5C Faster startup | Active frames increased | Recovery shortened | Hitbox extended forward
5[C] Faster startup
6B Hit properties changed | Hitstop increased
2B Damage increased | Recovery lengthened
Jump B Active frames decreased | Slower startup | Recovery lengthened | Hitbox reduced
Jump C Faster startup | Active frames increased | Hitbox altered
Jump E Faster startup | Hitbox expanded vertically | Ground hit reels | Counterable frames only in startup
Collbrand Causes knockdown | Cannot be super canceled while Fiona is grounded | Damage decreased | Prorates worse | Hitbox extended forward | C version is airblockable
Grand Divide Faster Start up | Fiona's hitbox is smaller until the end of the active frames | Attack moves forward more
Misty Chain Recovery added if you don't use the follow up
Excalibur Cause knockdown | Blowback direction altered

Heart Aino
Move Change
6C Faster startup
Jump C Heart's hitbox expanded | Untechable time shortened | Gatling to Jump E removed | Damage reduced
Heartful Punch Now a 2 hit move | A and C version's invincibility times altered | Can use the follow up even if the move whiffs
Tekken Punch (A) Recovery lengthened | Blockstun shortened
Tekken Punch (B) Slower start up| Recovery lengthened
Ribbon Beam (All) Blowback direction altered
Ribbon Beam (A) Faster start up / Recovery lengthened
Ribbon Beam (B) Faster startup
Special Kick (All) Clash added to the 'spin' animation | Hitbox expanded
Love Tekken Air-blockable | Counterable frames added | Chargeable
Sugoi Special Kick Uncancellable | Shockwave attack from a whiff is now low, but still uncancellable

Kamui Tokinomiya
Move Change
5A Hitbox expanded | Recovery shortened
2A Faster startup
3B Faster startup
Jump A Hitbox extended horizontally | Active frames decreased | Recovery lengthened
Jump B Active frames increased
Jump C Kamui's hitbox expanded | Untechable time decreased
Habaki (All) Projectile range increaced | Untechable time shortened | Hitstun increased
Habaki (A) Launches 1 projectile | Slower startup | Quicker animation
Habaki (B) Slower startup | Longer animation
Habaki (C) Launches projectile after 2 slashes | Faster startup | All-cancellable after the 2 projectile
Uruma Hits low | Hitbox expanded
Koufu Prorates better
Tenza Added starting prorate
Kanna (Stance) Faster startup | Followup inputs can be used earlier | Homing cancellable
Follow up attacks change depending on the button | E button cancels the stance
Kanna (Attack) (All) Blowback | Hit/blockstun shortened | Hitbox expanded | Untechable times altered | Projectile reflect removed
Kanna (A) Air-unblockable | Recovery shortened
Kanna (B) Air-blockable | Recovery shortened | Hitbox expanded
Kunugi A and B version homing cancellable after successful Kunugi
Sazarashi Slower startup | Damage decreased | Air-unblockable | Blowback trajectory same for all attacks | Grab-invincibility removed | Upper-body invincibility | Cancel timings changed | Projectile reflect removed
Kodama First and second hit blow back on ground hit | Hit/block stun increased

Kira Daidohji
Move Change
Backstep Invincibility lengthened | Shorter overall animation
5B Can be cut short with 'charge'
2C Damage reduced | Prorates better when used in combos
JC Clashbox expanded
Ekodashiki Cluster Altered animation for hit or block | Blowback trajectory changed | Offensive hitbox and Kira's hitbox adjusted
Ekodashiki Cluster (B) Faster startup | Recovery lengthened
Ekodashiki Cluster (C) Faster startup | Recovery lengthened | Reel properties on hit altered
Flying Kira-sama Driver B and C version have shoter horizontal range but longer vertical range
Daidohji Bunker Buster (A) Longer range
Daidohji Bunker Buster (B) Faster startup | Physical invincibility during startup
Daidohji Bunker Buster (C) Faster startup | You can change the left/right jump trajectory | Longer range/td>
Daidohji Bunker Buster (Air) A new move performed with 623+X
Ekodashiki Rocket Prorates worse | Super cancellabke
Ekodashiki Landmine Prorates worse
Flying Armageddon Longer vertical reach

Konoha
Move Change
5B Faster startup | Active frames increased | Recovery lengthened
2B Active frames increased | Forward movement increased
Kunai Moves faster
HayateTsuki (A follow up) Damage increased | Faster start up | Recovery on hit/block altered
HayateTsuki (B follow up) Changed to forward jump
HayateTsuki (2B follow up) Changed to a forward roll
HayateTsuki (C follow up) Slower startup | Different animations for hit/ block
HayateTsuki (6C follow up) Jump -> AttacK
Takinobori First hit's hitbox narrower, untechable time reduced and damage proration altered | Slower startup | Clash frames added when Konoha had hands on ground | Can be canceled in to Doton when Konoha had hands on ground with 2X
Takinobori (B/C) Damage increased | Time before Konoha can act again after hit or block shortened
Doton no Jyutsu (A follow up) Blowback properties altered | Hitstun increased | Air-unblockable
Doton no Jyutsu (C follow up) Only makes Konoha kick up
Hayabusa Limit on falling speed after hit removed | Can be canceled into Doton during landing with 2X
Midare Kunai Recovery shortened | One use per jump | Reel properties on ground hit altered | Blowback properties altered | Chip damage increased
Konoha Special (EF) Damage reduced | Recovery after a hit lengthened

Lieselotte Achenbach
Move Change
5C (Doll) Changed to a 2 hit move | Stronger clashbox
6C(Doll) Faster startup | Stronger clashbox | Second hit high-jump cancellable
2C (Doll) Change to a 2 hit move
Jump A Second hit's hitbox expanded
Jump C(Doll) Changed to a 2 hit move | Blowback trajectory changed | Stronger clashbox
5C Faster startup | Recovery on first hit lengthened
2E Faster startup
Elfriede C Invincibility shortened
Seele C Larger collision box for both Leise and the doll | Altered to a multi-hit attack
Geißel Blockstun increased | Recovery changes with button (ABC) | B and C version slower start up | B and C version more forward movement | Improved clashbox | Leise will face the opponent during the attack
Bellen Forward movement changes with button (ABC)
Welt Faster startup | Hitstop and blowback altered | Final hit's hitbox expanded
Beugen Active frames during the spin increased | Faster startup on the ground
Betrug (No doll) Faster startup | Doll returns during superflash
Geschick Will make the doll return to the case
Leere Now 6AC
Gebell (All) Now 623AB | Unclashable | Opponents escape time altered
Gebell (No doll) Can now be performed with the same command 623AB
Seele | Gebell Cannot be input while Seele/Betrug/Gebell is active

Lilica Felchenerow
Move Change
5/4/6B Faster startup | Damage decreased
Drive Edge Lower-body invincibility from the jump until the attack | More counterable frames in startup
Screw Edge Damage reduced | Hitbox extended downward | Lower trajectory | Animation altered for faster landings | Cannot be followed up just before landing | Time to cancel in follows just after landing lengthened
Speed Blade Starting prorate added
Heel Cutter Faster Startup | Hitbox expanded | Damage decreased | Time to cancel in follows just after landing lengthened | Collision box expanded for landings
Quick Air Prorates combos
Flip Through Recovery on hit reduced | Faster startup | Hitbox expanded upwards | Only hit's airborne opponents just as it startups | Prorates worse for the grab attack | Damage decreased | C version moves forward more | Can be used again on block before you land | Blowback properties changed when used as a follow up to Screw edge
Night Stream Hitbox and collision box removed for the charge part | Prorates worse | Recovery shortened | Projectile timing altered | More projectiles | Counterable frames removed
Cyclone Stream Faster startup | Charge speed increased | Hitbox expanded upward | AG recharge penalty added | Animation hastened | Can act while Lilica falls at the end of the move | Techable

Maori Kasuga
Move Change
5B Faster startup
2C Faster startup | Recovery reduced | Blowback trajectory | Damage increased
6A Slower startup | Damage increased | Untechable time lengthened | Quicker cancel timing
6B Hitbox expanded | Second hit's reel distance lengthened | Second hit's damage reduced | Starting prorate added
6C Faster startup | Second hit stand-blockable | Second hit's hitbox expanded towards the rear | Damage increased
3A Damage decreased | Second hit's hitbox expanded towards the rear
3B Cancellable into Cs when the top comes back | Damage increased
Jump 6B Gatling from Jump B removed
Ouka (A) Faster startup
Sekka/Gekka Projectile's hitbox expanded upward | Faster projectile startup | Projectile's active frames increased | "String" crouch-blockable
Sekka Reel time lengthened | Starting prorate added
Tsumujigake Sister's collision box expanded | Recovery lengthened on whiff or when sister gets hit
Tsumujigake (C) Slower startup for sister | invincibility removed | Longer overall recovery
Hikejigake (All) Faster start up | Recovery lengthened | Counterable frames reduced
Gagakusonae Set sister stays forever | Set sister can be used twice
Hama no Shishiku Hitbox expanded for the ground version of the second part | Throwable hitbox expanded

Mei-Fang
Move Change
5B Knockback reduced | Forward movement increased | Hitbox expanded
2B Knockback reduced | Faster startup
4A Gatlings from 2A
6B Faster startup
6C Ground hit reels
2E(Charged) Recovery reduced
Jump A Faster startup | Active frames increased
Jump C Faster startup
Genbu (First and second hit) Follows into Byakko and Seiryuu | Blowback trajectory altered
Genbu (B/C second hit) Damage increased | Blowback on ground hit
Genbu (C third hit) Damage increased | Slower startup | Hitbox expanded upward | Prorates better
Byakko (All) Follows into Seiryuu on hit or block | Offensive hitbox and Meifan's hitbox expanded forward
Byakko (A) Active frames reduced | Landing recovery reduced | Faster startup
Seiryuu (All) Follows to Suzaku on hit or block
Seiryuu (A) Speed increased | Active frames increased
Seiryuu (C) Upper-body offensive hitbox and Meifan's hitbox reduced | Hitbox reduced from at the bottom
Suzaku Recovery shortened | Falling speed during recovery increased
Tenbu Faster startup | Hitbox expanded upward | Invincibility removed | Damage increased
Kaiten Damage decreased | Prorates better
Kirin Meifan moves forward more during superflash | Guard crush only against air-blocks | Damage decreased | Recovery shortened
Daihou Faster startup | Recovery reduced | Ground-techable
Houou Hougeki Funha Cannot be OTG'd into | Full invincibility

Nazuna Inuwaka
Move Change
Jump 6B Untechable time lengthened
Shirayumi Faster startup
N+BC Special cancellable on hit
Nuedori Fusumi can be moved in standby
Suzubachi Faster startup | Quicker animation
Kagiroi (A) Blowback | Faster startup | Active frames reduced | Recovery lengthened | Hitstop shortened | Untechable time shortened
Kagiroi (Jump A) Blowback | Faster startup | Active frames reduced | Recovery lengthened | Hitstop shortened | Untechable time shortened
Ioenami Fusumi moves faster and has longer range during the startup
Nubatama Slower startup | B follow up has fewer projectiles
Narukami Hitbox expanded upward
Spirit Gauge (SP) A full SP will at 1.05 to all attacks | SP consumption has been adjusted for all moves / SP will recovery faster while Fusumi is in standby | SP recovers more quickly over all

Petra Johanna Lagerkvist
Move Change
6C Both hitboxes now startup at the same time | Only high-jump cancellable
L.G.A Charge-X L.G.A Charga-1's new name | Change number of shots with A B or C
L.G.A Rapid Charge L.G.A Charge-3's new name | AG penalty time increased
L.G.A Dodge Follow up timings changed | Homing cancel timings changed | EFC removed
L.G.A Counter Fire Petra's hitbox expanded
L.G.A Fire Type-α (All) Active frames for all attacks decreased
L.G.A Fire Type-α' Recovery on hit/block shortened | All hits over Lv1 reel on ground hit | Knockdown removed | Damage Reduced | Recovery shortened | Less backward movement on recovery
L.G.A Assault Quicker Jump
L.G.A Fire Type-β (All) LV3 rebounds less
L.G.A FirE Type-β Damage decreased | A prorate values the same
L.G.A Combination fire Ground techable | Recovery shortened

Saki Tsuzura
Move Change
5B Recovery shortened | Hitbox expanded | Clashbox strengthened
5C Clash startup slower
6C Faster startup | Recovery lengthened | Hitbox expanded
Jump B Larger cancel window
Jump (1or2or3)B Now 3B
Jump E Blowback added
ルァハ Now 63214X | Smaller cancel window
Fragarach (C) Forward movement increased | Hitbox expanded
Brionac Can follow up on hit or block
Brionac (Air) Untechable time lengthened | A and B versions faster startup
Claimh Solais (All) Saki's hitbox expanded on whiff
Claimh Solais (A) Hitbox narrower | Upper-body invincibility removed | Saki's hitbox expanded
Claimh Solais (B) Hitbox expanded | Upper-body invincibility added |Active frames increased
Gorm Glas (All) Faster startup | Blowback trajectory altered
Gorm Glas (A) Damage reduced | Number of hits decreased
Gorm Glas (C) Damage increased
Gulff・Dagda (all) Rush locks | Invincibility time altered | Damage increased

Scharlachrot
Move Change
Step Quicker animation
Air dash Move forward movement | Timing before you can attack slower
5C Gatlings to 2E | Less intertia carries into the move
2C Gatlings to 5E | Less intertia carries into the move
Jump A Slower startup | Active frames reduced
Jump B Faster startup | Active frames | Offensive hitbox and Scharl's hitbox altered
Jump 6B Jump cancel removed | Follow up with B added
Jump 6C Blowback trajectory altered | Slower startup | Recovery shortened | Landing recovery added when landing with the move active | Hitbox extended upward
Fulcrum (All) Homing cancellable | Fulcrum spawns faster
Fulcrum(Air) Quicker animation
Bind Faster startup
Burst(Air) Slower startup
Snap Whole move is cancellable
Armor Untechable time increased | C version's blowback trajectory altered
Fury Later half hitbox expanded | Ground version less recovery
Force Chain combo fixed

Weiß
Move Change
5C Jump cancel changed to High jump cancel | Recovery lengthened
2C Active frames increased | Recovery shortened | Inertia has greater influence
6C Slower startup | Active frames increased
5E Active frames increased | Recovery decreased
2E Forward movement increased | Active frames increased | Recovery lengthened
Rush Hitbox added to the forward rush | If the rush of the A version does not make contact, the slash will not come out | Slash's hitbox expanded
Drill Clashable | Damage of first hit reduced
Set Larger setup | Less time before release is guaranteed | Quicker animation
Layer Hitbox altered | Homing cancel timing on hit faster | Can act again after a hit

Yoriko Yasuzumi
Move Change
5B/2B Gatling to 6A removed
5C Reach shortened | Hitbox larger near the base of the move
All ground command normals Hitbox comes out before Mike's neck extends
Old Jump 6C Now BC
Old Jump 3C Now 1or2or3BC
Old Jump 9C Now 4BC
Triangle buff 6sec → 5sec
Pentagram buff 12sec → 10sec
Hades First hit causes knockdown
Hades(Powered) Does 6 hits if you hold the button | Recovery lengthened
Hell(Powered) Hit hit part prorates worse
Makai (Powered) Damage reduced | Starting prorate removed
Safe Talisman Longer input window | Barrier will break in 1 hit, no matter what kind of attack it is

Zenia Valov
Move Change
Jump 6B Damage increased | Clashbox expanded | Attack comes out even if clashed
Jump C Faster start up
Jump E Hitbox expanded | Clashbox expanded
Gust (C) Only the uppercut
Bell Can grab opponents in hitstun | Prorates better only as a starter
Tornado (All) Homing cancellable
Tornado (A) Faster startup | Recovery shortened
Tornado (B) Faster startup | Recovery shortened | Upper-body invincibility time reduced
Tornado (C) Knee-up invincibility time increased
Golden Edinorog (623 version) Gauge speed faster | Faster startup off Tornado follow up
Golden Edinorog(Air) Prorates better as a starter | Gauge speed faster
Matador Slower start-up | First and second hit have narrower hitboxes

Arcana!!!!!

Gier - Dark
Move Change
Gier Movement Shadow moves faster when holding moves
Etsen/Schwur Opponent is in blowback state when they change back from slime form
Schere First hit hitbox expanded

Ohtsuchi - Earth
Move Change
Keystone Stone falls faster | Damage increased on downed opponents | Command prioritized over Kaichimon
Kaichimon Damage increased
Kaitenpu Can now hit opponents in the middle of a bound with more easy
Ooharae Kotoba (AB) Blowback occurs on downed opponents

Dieu Mort - Evil
Move Change
Invalide Absorbs more of opponents AG max | Absorbs more of opponents current AG | Damage reduced | Poisons
Sacrifice Homing cancellable on hit | First hit prorates | Damage increased
Exécution 100% prorate

Baldur - Fenrir
Move Change
Speed Hitbox of the explosion from clash expanded | Damage increased / Prorates worse | Faster startup | Quicker overall animation | Faster timing for homing cancel | Hitbox expanded for the projectile as it comes out | Untechable time shortened
Heavy Blowback trajectory altered | Damage increased | Recovery shortened | Faster timing for homing cancel
Spread Faster timing for homing cancel | Active frames increased | Vulcan spread increased
Revolt Active frames increased | Vulcan spread increased
Giant Hitbox expanded for the projectile as it comes out

Lang-Gong - Fire
Move Change
Kakou En (All) Blockstun reduced
Kakou En(Level 1) Damage reduced | Prorates better
Kakou En(Level 2) Active frames of multi-hitting parts altered
Kakou En(Level 3) Active frames of multi-hitting parts altered | Damage increased | Recovery decreased
Goutenshou Active frames increased | Damage decreased
Sougatousui (AE)(Small bursts) Damage increased

Kayatsuhime - Flower
Move Change
Petal Barrier The counter-hit SFX will not ring anymore
Single Blossom The input to change the petal direction is now direction+E | Petal can now be moved in diagonals
Flower Storm Fixed the "misfire" that could have occurred at the end of Single Blossom | Active frames reduced | Petals now have a hurtbox
Illusionary Flower Display for range added
Harvest Recovers 3% of the force gauge regardless of if you picked a flower or not
Multilayer Projectile startup slower | Petals start our further | Petals now have a hurtbox

Mildred - Halo
Move Change
-Air Limit- One special per jump | Only one super can be out at once
Noble Photon Projectile will burst upon reaching the end of its range then disappear | Burst startup faster on hit
Noble Photon (EF) Faster startup | Trajectory altered
Raster Force (EF) Faster startup
Celestial gate Disappears when damage

Almacia - Ice
Move Change
Naru Lower overall animation | Damage reduced | Prorates better | Lv2 and Lv3 are multi-hit attacks on hit | Projectile hitbox startup faster | Lv2 charge time shortened | Effect when the charge goes up a level
Kurua Faster startup | Recovery shortened | Faster homing cancel timing

Partinias - Love
Move Change
Ekrixi Adds Character super to Arcana special cancel route

Saligrama - Luck
Move Change
Shani/Mithraism Die damage increased | Die prorates worse | Recovery lengthened | Charging dice gives 3 different possible trajectories
Soma Recovery shortened
Padra Soma Effective time lengthened
Savitr/Manyu/Tapas Starting activation chances and boosts from Brhaspati made the same
Saligrama Die do chip damage

Medein - Magnetism
Move Change
Trigger Reels on hit or block | Block stun decreased | Slower startup | Hitbox expanded right when it comes out

Oreichalkos - Metal
Move Change
-All swords- All angles have the same damage and prorate | Last hit of level 1 and 2 swords decreased | Prorates worse
Kuriodoes Faster startup | Recovery lengthened | Active frames reduced

Heliogabalus - Mirror
Move Change
Speculum Duration increased
Fantasia (air) Adjustments to Lesie's copy attack

Moriomoto - Plant
Move Change
Vine Recovery on whiff and block lengthened
Blessed Light Recovery ends when force gauge becomes 0%

Koshmar - Punishment
Move Change
Sword Second hit super and critical heart cancellable | Faster startup | Second hit active frames reduced | First hit reels

Zillael - Sacred
Move Change
Bless Quicker animation | Effective time lengthened | Recover some red damage during Bless
Javelin 2 projectiles | Chip damage added
Holy Song Projectile size expanded

Sorwat' - Sin
Move Change
Pain/Seige Move direction changes vertically depending on position (upward when the opponent is higher, downward when the opponent is lower)
Pain Hitbox comes out before Pain starts moving | Overall duration shorter | Faster startup | Shorter period before Pain starts moving | Hitbox expanded as it comes out
Seige Downward attack air-ublockable on first hit

Bhanri - Thunder
Move Change
Scarto Elm Active frames increased | Hits reduced | Damage increased | Untechable time lengthened
Fearg Lorg Active frames increased | Hits reduced | Damage increased | Untechable time lengthened
Emlon Enado Damage increased
Brodeur Anam Explosion when spear comes down now has a hitbox | Spear damage reduced when coming down

Anutpada - Time
Move Change
Impurity Clone does not deploy before you actually start your back dash
Infinite Light Bind time shortened

Phenex - Tone
Move Change
Echo Projectile size and hitbox expanded | Multi-hit

Gottfried - Tyr
Move Change
Salomo Damage increased | Prorates worse
Kruger Damage increased
Daluege Cage is slightly bigger against Nazuna, Cathy, and Kira

Niptra - Water
Move Change
Cataracta Bubble pop before waterfall now has a hitbox | Projectile size expanded

Tempestas - Wind
Move Change
Fortia Only works on fully charged Es | You can jump cancel moves that make you airborne
Verox Consumes one AG stock
Vertex Active frames increased
Falx Space between projectiles decreased | Vertical spread increased

Tuesday, January 22, 2013

Arcana Heart 3 LOVE MAX!!!!! Changes - Updated[2/15]

Arcana Heart 3: LOVEMAX!!!!! is the the latest update of EXAMU's Arcana Heart 3. It is scheduled to be released in winter of 2013. It is current under development, but has a tentative change list from recent location tests. Special thanks to Canon for listing the changes on his blog

Changes!!!!!

[ Feb. 14th ] The change list has been updated with information from the new location test change list.  OUT DATED

System changes!!!!!

Homing

-The time before you can start homing after a jump is slightly longer

-If you land during homing, you can no longer block during the landing recovery

Extend Force 

-When you activate Extend Force (EF), you will instantly recovery your current Arcana Guage

 -You can now EF during guard cancels.  EFs during guard cancel and at neutral will cause an Extend Burst

Extend Burst

- Extend Burst (EB) activation has invincibility and cause a no-damage wallslam attack

Arcana Eclipse

- During EF, you can activate an Arcana Eclipse (AE) with 214B+C. Using your AE will end EF

Arcana Burst

-You can burst during EF recovery

Recovery

-You can air recover with A B C or D and ground/wall recover with A B C D or E. You can just hold the button down for all techs

Other

-All characters have more health

-The two frame gap where you could not block is now cancellable

-The glitch where some arcana supers did not get the extra AG recovery time has been corrected

-The proration bonus for counter hits has been weakened

-The offensive power ratings (multipliers) have been modified

Characters!!!!!

Akane Inuwaka

-Guts down

-5B does less damage and is air blockable. Has better prorate

-6C's first hit is air unblockable and the second hit cannot be jump canceled anymore

-Tamafuri (22) has less recovery, but you cannot cancel into it with kotodama

-Tsuki Hoe (28) has it's start up altered and the start up is faster. The C version will guard crush airborne opponents

-Torigake A's movement is faster but has more recovery

-Hananagi's ground version has a new animation and proration is better

-Hana Utsushi has a new animation for the counter hit

Angelia Avallone

-2C is now two hits but lost its gatling to 6C

-Marlin attacks have been changed to n+BC

-Neutral throw has a new animation

-Starlight's clash properties change depending on how hard/long you push the button

-Vertical Starlight can now be used in air with J[8]2

-Drop kick now has 5 levels and is homing cancellable. You can also cancel into it from her teleport. And you can do it in air now. If you push another button down while you charge, then release the original button, the time will stack

Catherine Kyohbashi

-A and B missile launch are faster and have better recovery

-The cancel timing for I'll Smush Ya! (air) is quicker

-You can use Hover on the ground with BC and cancel into it from JE

-You can only use Chibigawa a number times per match and it has more recovery. The amount of times you can use it per match depends on the number of rounds.

-Cathy has new super, a timebomb with 236AB

Clarice Di Lanza

-J1C is faster and chains to JE

-La・Granfia and La・Falla do 3 hits and you can use the follow up if it whiffs

-La・Brezza has better start up, has throw invincibility for its start up, she moves faster. Landing recovery changes based on if it was blocked/hit or whiffed

-La・Catena will chip 0.25 of your opponents MAX arcana guage

-La・Vicenda is now 22A and it can be done in air

-La・Ripresa is a new move that is done with 22B during Il・Rapimento

Dorothy Albright

-5A is faster, has better duration, but worse starting prorate

-6B has new gatlings from 5B, 2B and 4B

-J2B will go backwards slightly if you do J1B

-All B moves (Except 6B) have more block stun on the last hit

-Fold; a new move that makes a new card appear with BC

-Ground Ten is bigger and will start up faster when an opponent touches it. It will not activated on a downed opponent

-Ten of Spades has longer duration. It will not activated on a downed opponent

-One Pair, Two Pair, and Three-of-a-Kind add more untech time on the last hit

-Magician's Choice (XH) knocks down now

Eko

-5A is faster

-You can whiff cancel 5B with moves that are over specials

-2B now arcana combos into 5E

-JE is now 4 hits

-Prince C (623C) has longer invincibility

-Drawings are chargeable can be selected depending on how hard you hit the button

-A new drawing super with 22AB

-Gentlemen!! (XH) is now [2]8AB, the start up is faster, and the HP requirement is gone. The down charge is 180 frames long. You must do [2]8 ([2]9 etc will not work)

Elsa La Conti

-5B has a better hit and clashbox, duration, and moves forward more

-J4B has better duration and a bigger hitbox

-You can interact with the Sanctus bottles with more attacks than just Kyrie. Also, their trajectory and number of times that they can bounce are different. The air version has better recovery

-Benedictus is overall shorter in frames. The attack is bigger and the untechable time is longer. It makes the same sound as Sanctus and there is less chip damage

-Communio downs on hit and the holy looking stuff stays after it lands on the ground. The opponent will float it if you OTG them after a successful communio

-Gladius' second hit comes out faster if you couldn't lock with the first. The recovery is also better

Fiona Mayfield

-Jump recovery is a little bit better

-Faster homing

-5B is slower, does less damage, but has longer duration and more upward reach. Longer recovery

-JB is slower, has shorter duration, more recovery and a smaller hitbox

-2B is faster and does more damage

-Caletvwlch (623) can now be preformed in the air

-Collbrand does less damage and knocks down on hit

-Grand Divide is faster, your upper body hitbox is narrower, and you move more during the attack

-Misty Chain's kara-cancel has been removed

-Misty Chain has more recovery if you don't do the follow up

Heart Aino

-JA's starting prorate is heavier

-JC untech time has been reduced and can't chain into JE anymore

-Heartful Punch is two hits and you can use the follow up even if it whiffs

-Ribbon Beam has better start up

-Love Tekken Punch is chargeable now

-Sugoi Special Kick's shock wave is now a low and is all-cancellable.

Kamui Tokinomiya

-Her old 6A is back

-JA is bigger (horzontally)

-Habaki A has less projectiles and has less recovery

-Habaki C's second projectile comes out on the second slash. The second slash is now all-cancellable

-Uruma is now a low and the attack is bigger

-Kanagiryou's blowback is different and the stance is homing cancellable

-Kuishi's blowback and whether it is air unblockable or not is now dependent on the which part of the move hits

Kira Daidohji

-5B and 6C are now chargeable

-Ekodashiki Cluster's launch properties have been changed. The recovery on hit and block have been changed

-Ekodashiki Rocket's is super cancellable now

-Physical invincibility has been added to Daidohji Bunker Buster A

-Physical invincibility has been added to Daidohji Bunker Buster B

 -You can change the jump trajectory with 4 or 6 for Daidohji Bunker Buster C

-You can use Daidohji Bunker Buster in air with 623+X

-Flying Armageddon has more vertical reach

Konoha

-5B has better start up, duration and worse recovery

-5B, 2B, and 6C followups for Hayate Tsuki have been changed

-The hitbox on the first part of Takinobori is narrower but, you can follow up the part right before she lifts off the ground into Doton no Jyutsu

-The A follow up to Doton no Jyutsu has longer hitstop and is air unblockable

-Midare Kunai's kunai spread has been randomized

-Damage has been reduced for Konoha Special

Lieselotte Achenbach

-5C(no doll) is only one hit now

-C attacks with the doll have less invincibility now

-Parted Soul now does multiple hits

-Endless tears is a new super move that you can do off Tyrannical Whip

-Unstoppable Bend has a longer duration now and the second hit is faster

-Death Inviting Gebel (super cmd throw) is now 623+AB. Unclashable

-The doll will comeback during superflash for Swindler's Red Tears

-The doll will be stored -immediately- after super recover

Lilica Felchenerow

-6C moves forward more, and the blowback properties are different on the first and second hit

-Drive Edge has lowerbody invincibility from the jump until the attackbox comes out.

-Screw Edge's hit back has been expanded downward and she rises less

-Quick Air improves proration if you use it in a combo

-Flip Through is faster, has a better upward hitbox, has better recovery on hit, and can be repeated on block. The launch properties of the Screw Edge follow up have been changed

-You no longer have a collision, hit or counterable hitbox during Night Stream's movement part. There are more bats and the timing for their startup is different

-Cyclone Storm has better start up, moves faster and has less recovery on hit

Maori Kasuga

-6B has a bigger hitbox and it pulls the opponent in more

-2C is faster, has better recovery and launches, and does more damage

-Sekka no Mai's string can be blocked crouching and the proration is heavier

-Sekka no Mai's top comes out faster, has better duration, and a better upward hitbox

-Tsumijigake (normal sister fall) corrects direction that the opponent is blocking in and the C version has more recovery

-Raijin Otoshi is now usable in air with J421X

-Hikejigake is faster and your counterable frames are shorter

-Gagakusonae will let the sister say out forever and you can use them twice. Also, using a move that uses either little sister will cancel Gagakusonae

-The air version of Hama no Shishiku's start up invincibility is longer

Mei-Fang

-2B is faster but has less hitstun

-6C has different blowback properties and gattlings to B and C moves for arcana combos

-JC is faster, has better duration and a better downward hitbox

-Genbu Toujin can now be cancelled into Byakko Houken or Seiryuu Kouzan on the first or second hit

-Byakko Houkencan be followed with Seiryuu Kouzan on hit or block

-Seiryuu Kouzan can be followed up with Suzaku Hourin on hit or block

-Kirin Kougeki moves forward more before hitting and guard crushes airborne opponents.

Nazuna Inuwaka

-Spirit guage consumption has been adjusted for all moves. You recovery more when the bird is in stand-by

-JC has a larger upward hitbox

-You can cancel all bird techniques into specials

-Kagiroi A is faster and had its blowback properties changed, but has less duration

-Choujutsu・Shirayumi is faster

-With Choujutsu・Nuedori, while the bird is on stand by, you can move it around with the stick

-Shoukan・Suzubachi has shorter recovery and the projectiles release quicker

-Choujuu・Ioenami  has better range and the bird moves faster

Petra Johanna Lagerkvist

-6C the two shots are now two different hitboxes. Also, you can only jump cancel it with a high jump

-L.G.A charge-1 is now L.G.A charge-X. The amount you charge depends on the button you use

-L.G.A dodge's cancel timings have been changed

-L.G.A dodge cannot be EFC'd

-L.G.A fire type-α (air) is now L.G.A fire type-α'. The recovery after hit is less and the hit properties of ground hits for anything over Lv1

-L.G.A fire type-β, L.G.A fire type-β', and L.G.A fire type-β'' are now L.G.A fire type-β and lv3 shots rebound fewer times

-L.G.A Fire Type-β’ can now be used in air

-L.G.A Combination Fire can be ground teched

Saki Tsuzura

-JE's hit properties have been changed

-5C is now her old 6C

-6C is now her 5C

-J2B is now J3C

-La'a is now 63214X and can be followed up with 28X

-Brionac can be followed up with Fragarach on hit or block

-Gae Assail is a new super move done with [8]2 in air

-Gulff・Dagda(XH) has an attackbox during the rush forward and locks on hit now

Scharlachrot

-JA slower, less duration

-You can follow J6B with JB on hit, but you cannot jump cancel it anymore

-J6C is slower, has landing recovery, a larger upward hitbox and different blowback properties

-Fulcrum Schlinge (236) has faster start up and less recover in air. You can also HC it now

-Burst Anzunden had an attackbox added for Scharl's hand

-You can cancel Snap Springen in the middle of the jump

-Drive Lauffen is a new special that you can do with [6] off Bind Ketten

-Armor Ruestung adds more untech time and the C version has different blowback properties. It can also be done in air now

Weis

-Her crouching hitboxes are bigger

-Backstep has less physical invincibility

-5C's jump cancel is HJ only now and it has more recovery

-2E has longer duration, better recovery and she moves more

-Rush Greiten (236)  has an attack during the rush forward and the A version will not go into the slash if it whiffs

-Drill Fliegen can clash now. The first hit does less damage

-Set Miene (214) is over all shorter frame-wise, has a larger spread, but the projectiles release slower

-Release Tatigkeit has a larger attack spread

-Pursuit Juergen is a new move that you can do after Tatigkeit with 214

-You will be able to move in air after the recovery of Layer Meteora (63214A+B) on hit

Yoriko Yasuzumi

-Backstep has less invincibility

-Mike has a hitbox before his neck extends for all command moves

-J3/6/9C is now J3/6/4B+C

-Air grab has been changed

-The effects of Ancient Talisman are now shorter

-Howling Anguish of Hades now reaches even higher up if you hold the button down during the effects of Ancient Talisman

Zenia Valov

-2C only does one hit now but does more damage

-JC is faster

-J6B does more damage and has a bigger clashbox. If you clash before the attack comes out, the attackbox will be preserved

-C Disturbed Gust's (236 follow up C) animation is different and can be followed up with A B or C on while hitting

-Whirlwind's (236's) command grab can now grab opponents in hitstun

-Raging Dark Tornado ([2]8) can now be homing canceled

-Anti air Golden Edinorog is faster

-The Edinrog guage fills up faster

Arcana!!!!!

Gier - Dark

-The shadow moves faster when you hold Dark's special moves

-Opponents will be in a blowback state after un-slime'ing

-Schere's first attack is bigger now

-AE: A giant something jumps at the opponent

Ohtsuchi - Earth

-Keystone falls faster and does more damage on a downed opponent

-Kaichimon (fistcuffs) does more damage has less command priority than Keystone

-AE: Double fistcuffs

Dieu Mort - Evil

-Invalide does less damage, but poison and absorbs more meter

-Sacrifice is now homing cancellable after hit.

-AE: Miasma sticks to the opponent and drains their HP

Baldur - Fenrir

-Berger has better startup, overall shorter frame-wise and the explosion after a clash is bigger

-Falke has better duration and range is better

-AE: Several shells fire up and blow the area in front of you up

Lang-Gong - Fire

-Kakou En (stationary fire) does more damage and has longer duration

-Kakou En (stationary fire) at Lv3 does more damage and has less recovery

-The later half of Gouten Shou does more damage

-AE: Fireballs come out of the ground, then explode

Kayatsuhime - Flower

-Single Blossom trajectory is set with n+E (all 8 directions)

-When you Harvest, you will slightly increase the force guage even if you didn't harvest anything

-AE: Flower petals come down and form a sakura shaped projectile. Flower petal will come from any set flowers as well

Mildred - Halo

-Noble Photon's explosion is faster and the move is a different during EF

-Celestial Gate stops if you take damage

-AE: Mildred jumps the opponent

Almacia - Ice

-Naru (ice) takes less time to charge, has better start up and the charged versions do multiple hits

-Kurua (flake) is faster and has less recovery

-AE: A little spirit shoots out a huge iceberg

Partinias - Love

-Ekrixi (EF Attribute) let's you cancel from character supers to arcana specials

-AE: Fire three super lasers

Saligrama - Luck

-Shani and Mithraism do more damage but have more recovery. You can also change the trajectory depending on how long you hold the button down

-Soma has less recovery

-AE: Boosts your luck to the max (passives always activate, dice always roll 1)

Medein - Magnetism

-Trigger (orb) is slower but reels on hit and block

-AE: chinatown street garbage gathers and moves around

Oreichalkos - Metal

-Kuriodoes is faster but has more recovery and less damage at level 1 and 2. Less duration

-AE: A ton of swords spawn and rush the opponent

Heliogabalus - Mirror

-Speculum duration is a little longer

-AE: Call your own and your opponent's doppleganger

Moriomoto - Plant

-Vine has more recovery on guard and whiff

-Blessed Light's life regain stops when the EF guage hits zero

-AE: Plants from the spirit realm eat the opponent

Koshmar - Punishment

-Sword's first hit reels and the second hit is super cancellable

-AE: A lot of slash attacks

Zillael - Sacred

-Javelin fires two projectiles

-Bless has better recovery, longer effects, and you recovery some of damage from Baptism

-Holy voice is bigger

-AE: Shock wave and a bunch of spears fire

Sorwat' - Sin

-Pain and Siege trajectories change depending on where your opponent is

-Pain (ball) has better start up and a bigger hitbox but shorter duration

-AE: Tail impales the opponent

Bhanri - Thunder

-Emlon Enado (super thunder field) does more damage

-Brodeur Anam (AB) the part where the arcana explodes attacks too

-AE: Lightning comes down on the screen

Anutpada - Time

-Impurity's (backdash) double will come out exactly where you were standing

-Infinite Light no longer has hitstop after the stop effects

-AE: Changes your homing into teleports for a while

Phenex - Tone

-Echo's hitboxes are bigger are multi hit

-AE: A sound wave surrounds your character. Lasts  for a set period of time or until you attack

Gottfried - Tyr

-Salomo does  more damage but the proration is worse

-Kruger does more damage

-Limit Daluege (cage match) is a little bigger vs Cathy

-AE: Tyr does a super fast rush attack

Niptra - Water

-Cataracta (waterfall) now has a hitbox for when the bubbles  burst and the attack is wider

-AE: A huge bubble captures the opponent

Tempestas - Wind

-You can only jump cancel n[E]s, but you can now double jump cancel E moves that have you registered as airborne

-Fast fall always costs 1 meter

-AE: A giant wind boomerang