System changes!!!!!
Item | Change |
---|---|
Homing | The time before you can start homing after a jump is 6 frames |
Adjustments to the amount of time before you can guard after homing | |
If you land after homing, during the period you cannot guard, there is an additional 10 frames before you can guard | |
There is now a period of time where you cannot guard after speed homing | |
Extend Force | During Extend Force (EF), your Arcana Gauge (AG) will refill more quickly |
During EF, your AG automatically fills to its current max | |
You can now EF during guard cancels. EF during guard cancels or at neutral cause Extend Blasts | |
Extend Blast [NEW] | Extend Blast (EB) activation has invincibility and causes a no-damage attack |
Arcana Eclipse [NEW] | During EF, you can activate an Arcana Eclipse (AE) with 214B+C |
After activating your AE, your Force Gauge (FG) will not refill until all projectiles or boosts are gone | |
Your FG will refill at 0.8 the normal speed | |
Arcana Burst | You can now burst during EF recovery (You still cannot burst Arcana Blaze or Burst recovery) |
Other | Maximum health values have been increased |
The 2 frame gap where you could not do anything is now all-cancellable | |
Many neutral throws and air throws are now EF-cancellable | |
If you hit your opponent with a move with knock-back in the corner, then set projectiles, the knock-back from the previous move will remain | |
You can air recover with A~D and ground/wall recover with A~E. You can just hold the button down for all techs | |
The amount the power gauge increases has been reduced slightly | |
Proration bonus for counter hits has been reduced slightly |
Characters!!!!!
Akane Inuwaka
Move | Change |
---|---|
Ground Tech (Neutral) | Uncancellable |
Ground tech (Back) | Longer grab-invincibility |
5B | Damage decreased | Prorates better | Air-blockable |
5C | First hit's hitbox expanded | Damage increased on both hits |
6C | Recovery reduced | First hit is air-unblockable | First hit's damage decreased | Second hit's damage increased | Prorate values altered | The back end of hitbox expanded | Cannot be jump canceled right before the second hit |
Jump B | Slower startup | Active frames decreased |
Tamafuri | Cannot be kotodama-cancelled | Recovery reduced |
Kaze Harai | Movement altered | Second hit's blow-back properties altered |
Tsuki Hoe (All) | Hitbox expanded | You can cancel it after you start falling | The move works a little differently if you use it off a kotodama-cancel |
Tsuki Hoe (A) | Faster startup | Duration lengthened |
Tsuki Hoe (B) | Damage increased | Duration lengthened |
Tsuki Hoe (C) | Slower startup | Damage increased | Recovery lengthened | Hitbox in the front reduced | Altered to only hit airborne opponents | Blow-back changed to wallslam | Can guard crush |
Torigake (All) | A and B version's damage decreased | C version's damage increased | Akane's hitbox during the move altered | Hitbox added directly below the move | Landing recovery on whiff lengthened |
Torigake (A) | Faster | Falling speed increased | Landing recovery lengthened |
Hananagi | Ground version's movement changed | Prorates better | Akane moves downward after getting a hit | A version faster startup |
Akane Bunshin no Jyutsu | Damage decreased | Air-blockable | Opponent's knockdown time reduced |
Angelia Avallone
Move | Change |
---|---|
5B | The second half of the move now has a hitbox | Changed to 2 hit s |
5C | The inner part of the move has a hitbox during startup | Gatling to 6C removed | Starting prorate removed |
6C | Clashbox during active frames altered | Prorates worse | Duration lengthened |
2B | Faster start up |
2C | Recovery lengthened | Changed to 2 hits | Gatling to 6C removed |
2E | Hitbox expanded | Faster start up | Active frames decreased |
Jump C | Reel on air-to-ground hit lengthened |
Jump E | Clash frames altered | Jump cancellable |
Old 6A | Now 4BC |
Old 6B | Now BC |
Old 3A | Now 3BC |
Old 3B | Now 2BC |
Old 3C | Now 1BC |
Old Jump 6A | Now Jump 4BC |
Old Jump 6B | Now Jump 5BC |
Old Jump 6C | Now Jump 1/2/3BC |
Jump BC (All) | The time before you land after doing a TK BC is slower |
Sadness | Now has 5 levels | Homing cancellable | Can cancel into it from teleport | You can transfer your charge time to another button |
Starlight (All) | All directions are the same damage-wise | Clashbox expanded |
Starlight (A) | Clash frames removed |
Starlight (B) | Slower startup | Clash lasts until attack comes out |
Starlight (C) | Slower startup | Clash frames increased | Attack still comes out if clashed during startup |
Starlight (Anti-air A) | Starting prorate added |
Catherine Kyohbashi
Move | Change |
---|---|
6C | Faster start up | Recovery lengthened | Blockstun from cannon ball shortened |
3C | Blockstun from cannon ball shortened |
4C | Faster startup |
1C | Faster start up |
A/B Missile | Faster start up | Blockstun shortened |
Smash (Air) | Recovery lengthened | Recovery lengthened when you whiff and reach the wall | Faster cancel timing on hit |
Hover | Usable on ground | Can cancel in to it after Jump E | Holding a direction will slightly change the direction you move in on start up |
Hip | Cannot cancel into supers on landing after hit or block | Damage increased | Prorate altered |
Chibigawa | Set number of chibigawas in a match (dependent on number of rounds) | Superflash time shortened | Recovery after super flash lengthened | Counter-able frames added after superflash |
Clarice Di Lanza
Move | Change |
---|---|
5B | Slower startup | Reel on second hit decreased | Forward movement during move increased |
5C | Slower start up | Forward movement during move increased |
Jump 1C | Damage increased | Faster startup | Hitbox expanded | Gatling to Jump E added |
La・Granfia | Changed to a 3 hit move | Loses offensive hitbox if the first hit clashes |
La・Falla | Changed to a 3 hit move | B version's attack after the animation was removed |
La・Brezza | Faster Start up | Grab-invincibility added to the beginning of the animation | A version's invincibility removed | Movement speed increased | Active frames decreased | Landing recovery changes for hit/blocked/whiff | Cannot be canceled during the active frames | Hitstop reduced | Untechable time increased | Movement changed for landing, bouncing off the wall, and before the attack |
La・Catena | Shaves .25 of your opponents current maximum AG and halts their meter from recovering for some time |
Il・Telone | Recovery lengthened | Active frames of the projectiles slightly shortened |
La・Ripresa | Command changed to 22A |
Dorothy Albright
Move | Change |
---|---|
Ground Neutral Homing | During homing startup, the hitbox around her feet is smaller |
5A | Faster startup | Active frames increased | Starting prorate added |
6A | Faster startup | Active frames increased | Hitbox expanded |
6B | Gatlings from 5B/2B/4B |
2B | Starting prorate eliminated | Hit/blockstun on last hit increased |
2C | Hit properties changed to sweep | Prorates worse |
Jump C | Hitbox Expanded | Recovery shortened | Counterable frames increased |
Jump E | Active frames increased | Clashbxox expansed | Faster startup for clashbox | Clashbox active frames increased |
Jump 1/2/3B | Hitbox Expanded | 1B will cause Dorothy to bounce backwards |
Ground Ten | Faster release after contact with opponent | Hitbox expanded upwards | Won't activate on downed opponents |
Ten of Spades | Faster release after contact with opponent | Hitbox expanded upwards | Active frames for projectiles in between shots increased | Won't activate on downed opponents |
Shuffle (B) | Faster startup | Invincibility lengthened |
Shuffle (C) | Faster startup |
One Pair, Two Pair, Three-of-a-Kind | Untechable time on last hit lengthened | Active frames increased | Hitstun Increased |
Two Pair, Three-of-a-Kind | Prorates better for multiple hits |
Magician's Choice | Can hit downed oppoents |
Eko
Move | Change |
---|---|
5A | Faster startup | Starting prorate, prorates better |
5B | Faster startup | Recovery shortened | Special and super cancellable on whiff |
5C | Faster startup |
5E | Faster startup | Clash frames added to startup |
2B | Gatlings into 5E | Starting prorate, prorates better |
2E | Clash frames added to startup |
Jump A | Faster startup | Hitbox and clashbox expanded |
Jump B | Hitbox expanded | Eko will bounce backwards on hit or block | Jump cancel removed |
Jump C | Damage increased | Clash startup faster |
Jump E | Changed to 4 hits | Faster startup | Damage increased | Prorates worse | Reflects projectiles |
Carriage | Hit for the first and second (after Eko comes down) made clearer |
Prince (All) | Trajectory altered | Offensive hitbox and Eko's hitbox expanded | Prorates better | Untechable time after first hit lengthened | Counterable frames added | Second hit changed to an overhead | Recovery lengthened | Second hit's active frames increased |
Prince (A) | Faster startup | Active frames increased | Lower body invincibility removed |
Prince (B) | Faster startup | Active frames increased | Upper body invincibility added |
Prince (C) | Full body invincibility time lengthened | Uncancellable until the last hit |
Drawing (All) | Drawings changed depending on what button you press (A:Flower/House B:Bird/Cat C:Cloud/Sun ) | Quicker animation |
Drawing (Flower) | Will shield one hit |
Drawing (House) | Will shield 3 hits |
Drawing (Bird) | Starting position altered | Blowback added | Damage reduced | Faster startup |
Drawing (Sun) | Disappears after taking a hit |
Drawing (Cloud) | Disappears after taking a hit |
Spin | Damage increased | Changed to an overhead during the ground hit | Locks on the opponent during the fall | Projectile reflect added | Recovery shortened |
Gentlemen | Stamina requirement eliminated | Command changed to (2)8AB | Much faster startup | Active frames reduced | AG recovery penalty time lengthened |
EF Gentlemen | Hitbox during giant growth removed |
Gentlemen (B attack) | Causes knockdown |
Gentlemen (C attack) | Blowback direction altered | Untechable time lengthened |
Elsa La Conti
Move | Change |
---|---|
5B | Faster startup | Active frames increased | Hitbox expanded | Upper body clash frames added after startup |
6B | Clash frames added before startup |
Jump 4B | Active frames increased | Hitbox expanded |
Credo (C) | Animation altered |
Gloria (C) | Clashbox start up altered |
Kyrie | Recovery shortened | Hitbox expanded for later half of Kyrie | Prorates better |
Communio | Opponent is knocked down after the lock | Follow ups on the ground float the opponent | Commuion leaves holy water after hitting the ground |
Sanctus (All) | Moves beside Kyrie can launch the bottle | A and B version are thrown up high and bounce ground | Bottles will bounce off the ends of the screen | Prorates worse | Damage reduced | Untechable time increased | Bottles can resonate with Benedictus before they break |
Sanctus (Air)> | Landing recovery shortened | You can act in the air again if you finish recovering |
Benedictus | Quicker animation | You can set homing cancel Benedictus quickly and it will still set holy water |
Benedictus (Resonate) | Faster Start up | Number of hits increased | Untechable time increased | Hitbox expanded | Damage prorates altered | Damage decreased | Chip damage decreased |
Fiona Mayfield
Move | Change |
---|---|
5B | Slower Startup | Active frames increased | Hitbox extended forward | Recovery lengthened | Damage decreased | Starting prorate added |
5C | Faster startup | Active frames increased | Recovery shortened | Hitbox extended forward |
5[C] | Faster startup |
6B | Hit properties changed | Hitstop increased |
2B | Damage increased | Recovery lengthened |
Jump B | Active frames decreased | Slower startup | Recovery lengthened | Hitbox reduced |
Jump C | Faster startup | Active frames increased | Hitbox altered |
Jump E | Faster startup | Hitbox expanded vertically | Ground hit reels | Counterable frames only in startup |
Collbrand | Causes knockdown | Cannot be super canceled while Fiona is grounded | Damage decreased | Prorates worse | Hitbox extended forward | C version is airblockable |
Grand Divide | Faster Start up | Fiona's hitbox is smaller until the end of the active frames | Attack moves forward more |
Misty Chain | Recovery added if you don't use the follow up |
Excalibur | Cause knockdown | Blowback direction altered |
Heart Aino
Move | Change |
---|---|
6C | Faster startup |
Jump C | Heart's hitbox expanded | Untechable time shortened | Gatling to Jump E removed | Damage reduced |
Heartful Punch | Now a 2 hit move | A and C version's invincibility times altered | Can use the follow up even if the move whiffs |
Tekken Punch (A) | Recovery lengthened | Blockstun shortened |
Tekken Punch (B) | Slower start up| Recovery lengthened |
Ribbon Beam (All) | Blowback direction altered |
Ribbon Beam (A) | Faster start up / Recovery lengthened |
Ribbon Beam (B) | Faster startup |
Special Kick (All) | Clash added to the 'spin' animation | Hitbox expanded |
Love Tekken | Air-blockable | Counterable frames added | Chargeable |
Sugoi Special Kick | Uncancellable | Shockwave attack from a whiff is now low, but still uncancellable |
Kamui Tokinomiya
Move | Change |
---|---|
5A | Hitbox expanded | Recovery shortened |
2A | Faster startup |
3B | Faster startup |
Jump A | Hitbox extended horizontally | Active frames decreased | Recovery lengthened |
Jump B | Active frames increased |
Jump C | Kamui's hitbox expanded | Untechable time decreased |
Habaki (All) | Projectile range increaced | Untechable time shortened | Hitstun increased |
Habaki (A) | Launches 1 projectile | Slower startup | Quicker animation |
Habaki (B) | Slower startup | Longer animation |
Habaki (C) | Launches projectile after 2 slashes | Faster startup | All-cancellable after the 2 projectile |
Uruma | Hits low | Hitbox expanded |
Koufu | Prorates better |
Tenza | Added starting prorate |
Kanna (Stance) | Faster startup | Followup inputs can be used earlier | Homing cancellable |
Follow up attacks change depending on the button | E button cancels the stance | |
Kanna (Attack) (All) | Blowback | Hit/blockstun shortened | Hitbox expanded | Untechable times altered | Projectile reflect removed |
Kanna (A) | Air-unblockable | Recovery shortened |
Kanna (B) | Air-blockable | Recovery shortened | Hitbox expanded |
Kunugi | A and B version homing cancellable after successful Kunugi |
Sazarashi | Slower startup | Damage decreased | Air-unblockable | Blowback trajectory same for all attacks | Grab-invincibility removed | Upper-body invincibility | Cancel timings changed | Projectile reflect removed |
Kodama | First and second hit blow back on ground hit | Hit/block stun increased |
Kira Daidohji
Move | Change |
---|---|
Backstep | Invincibility lengthened | Shorter overall animation |
5B | Can be cut short with 'charge' |
2C | Damage reduced | Prorates better when used in combos |
JC | Clashbox expanded |
Ekodashiki Cluster | Altered animation for hit or block | Blowback trajectory changed | Offensive hitbox and Kira's hitbox adjusted |
Ekodashiki Cluster (B) | Faster startup | Recovery lengthened |
Ekodashiki Cluster (C) | Faster startup | Recovery lengthened | Reel properties on hit altered |
Flying Kira-sama Driver | B and C version have shoter horizontal range but longer vertical range |
Daidohji Bunker Buster (A) | Longer range |
Daidohji Bunker Buster (B) | Faster startup | Physical invincibility during startup |
Daidohji Bunker Buster (C) | Faster startup | You can change the left/right jump trajectory | Longer range/td> |
Daidohji Bunker Buster (Air) | A new move performed with 623+X |
Ekodashiki Rocket | Prorates worse | Super cancellabke |
Ekodashiki Landmine | Prorates worse |
Flying Armageddon | Longer vertical reach |
Konoha
Move | Change |
---|---|
5B | Faster startup | Active frames increased | Recovery lengthened |
2B | Active frames increased | Forward movement increased |
Kunai | Moves faster |
HayateTsuki (A follow up) | Damage increased | Faster start up | Recovery on hit/block altered |
HayateTsuki (B follow up) | Changed to forward jump |
HayateTsuki (2B follow up) | Changed to a forward roll |
HayateTsuki (C follow up) | Slower startup | Different animations for hit/ block |
HayateTsuki (6C follow up) | Jump -> AttacK |
Takinobori | First hit's hitbox narrower, untechable time reduced and damage proration altered | Slower startup | Clash frames added when Konoha had hands on ground | Can be canceled in to Doton when Konoha had hands on ground with 2X |
Takinobori (B/C) | Damage increased | Time before Konoha can act again after hit or block shortened |
Doton no Jyutsu (A follow up) | Blowback properties altered | Hitstun increased | Air-unblockable |
Doton no Jyutsu (C follow up) | Only makes Konoha kick up |
Hayabusa | Limit on falling speed after hit removed | Can be canceled into Doton during landing with 2X |
Midare Kunai | Recovery shortened | One use per jump | Reel properties on ground hit altered | Blowback properties altered | Chip damage increased |
Konoha Special (EF) | Damage reduced | Recovery after a hit lengthened |
Lieselotte Achenbach
Move | Change |
---|---|
5C (Doll) | Changed to a 2 hit move | Stronger clashbox |
6C(Doll) | Faster startup | Stronger clashbox | Second hit high-jump cancellable |
2C (Doll) | Change to a 2 hit move |
Jump A | Second hit's hitbox expanded |
Jump C(Doll) | Changed to a 2 hit move | Blowback trajectory changed | Stronger clashbox |
5C | Faster startup | Recovery on first hit lengthened |
2E | Faster startup |
Elfriede C | Invincibility shortened |
Seele C | Larger collision box for both Leise and the doll | Altered to a multi-hit attack |
Geißel | Blockstun increased | Recovery changes with button (ABC) | B and C version slower start up | B and C version more forward movement | Improved clashbox | Leise will face the opponent during the attack |
Bellen | Forward movement changes with button (ABC) |
Welt | Faster startup | Hitstop and blowback altered | Final hit's hitbox expanded |
Beugen | Active frames during the spin increased | Faster startup on the ground |
Betrug (No doll) | Faster startup | Doll returns during superflash |
Geschick | Will make the doll return to the case |
Leere | Now 6AC |
Gebell (All) | Now 623AB | Unclashable | Opponents escape time altered |
Gebell (No doll) | Can now be performed with the same command 623AB |
Seele | Gebell | Cannot be input while Seele/Betrug/Gebell is active |
Lilica Felchenerow
Move | Change |
---|---|
5/4/6B | Faster startup | Damage decreased |
Drive Edge | Lower-body invincibility from the jump until the attack | More counterable frames in startup |
Screw Edge | Damage reduced | Hitbox extended downward | Lower trajectory | Animation altered for faster landings | Cannot be followed up just before landing | Time to cancel in follows just after landing lengthened |
Speed Blade | Starting prorate added |
Heel Cutter | Faster Startup | Hitbox expanded | Damage decreased | Time to cancel in follows just after landing lengthened | Collision box expanded for landings |
Quick Air | Prorates combos |
Flip Through | Recovery on hit reduced | Faster startup | Hitbox expanded upwards | Only hit's airborne opponents just as it startups | Prorates worse for the grab attack | Damage decreased | C version moves forward more | Can be used again on block before you land | Blowback properties changed when used as a follow up to Screw edge |
Night Stream | Hitbox and collision box removed for the charge part | Prorates worse | Recovery shortened | Projectile timing altered | More projectiles | Counterable frames removed |
Cyclone Stream | Faster startup | Charge speed increased | Hitbox expanded upward | AG recharge penalty added | Animation hastened | Can act while Lilica falls at the end of the move | Techable |
Maori Kasuga
Move | Change |
---|---|
5B | Faster startup |
2C | Faster startup | Recovery reduced | Blowback trajectory | Damage increased |
6A | Slower startup | Damage increased | Untechable time lengthened | Quicker cancel timing |
6B | Hitbox expanded | Second hit's reel distance lengthened | Second hit's damage reduced | Starting prorate added |
6C | Faster startup | Second hit stand-blockable | Second hit's hitbox expanded towards the rear | Damage increased |
3A | Damage decreased | Second hit's hitbox expanded towards the rear |
3B | Cancellable into Cs when the top comes back | Damage increased |
Jump 6B | Gatling from Jump B removed |
Ouka (A) | Faster startup |
Sekka/Gekka | Projectile's hitbox expanded upward | Faster projectile startup | Projectile's active frames increased | "String" crouch-blockable |
Sekka | Reel time lengthened | Starting prorate added |
Tsumujigake | Sister's collision box expanded | Recovery lengthened on whiff or when sister gets hit |
Tsumujigake (C) | Slower startup for sister | invincibility removed | Longer overall recovery |
Hikejigake (All) | Faster start up | Recovery lengthened | Counterable frames reduced |
Gagakusonae | Set sister stays forever | Set sister can be used twice |
Hama no Shishiku | Hitbox expanded for the ground version of the second part | Throwable hitbox expanded |
Mei-Fang
Move | Change |
---|---|
5B | Knockback reduced | Forward movement increased | Hitbox expanded |
2B | Knockback reduced | Faster startup |
4A | Gatlings from 2A |
6B | Faster startup |
6C | Ground hit reels |
2E(Charged) | Recovery reduced |
Jump A | Faster startup | Active frames increased |
Jump C | Faster startup |
Genbu (First and second hit) | Follows into Byakko and Seiryuu | Blowback trajectory altered |
Genbu (B/C second hit) | Damage increased | Blowback on ground hit |
Genbu (C third hit) | Damage increased | Slower startup | Hitbox expanded upward | Prorates better |
Byakko (All) | Follows into Seiryuu on hit or block | Offensive hitbox and Meifan's hitbox expanded forward |
Byakko (A) | Active frames reduced | Landing recovery reduced | Faster startup |
Seiryuu (All) | Follows to Suzaku on hit or block |
Seiryuu (A) | Speed increased | Active frames increased |
Seiryuu (C) | Upper-body offensive hitbox and Meifan's hitbox reduced | Hitbox reduced from at the bottom |
Suzaku | Recovery shortened | Falling speed during recovery increased |
Tenbu | Faster startup | Hitbox expanded upward | Invincibility removed | Damage increased |
Kaiten | Damage decreased | Prorates better |
Kirin | Meifan moves forward more during superflash | Guard crush only against air-blocks | Damage decreased | Recovery shortened |
Daihou | Faster startup | Recovery reduced | Ground-techable |
Houou Hougeki Funha | Cannot be OTG'd into | Full invincibility |
Nazuna Inuwaka
Move | Change |
---|---|
Jump 6B | Untechable time lengthened |
Shirayumi | Faster startup |
N+BC | Special cancellable on hit |
Nuedori | Fusumi can be moved in standby |
Suzubachi | Faster startup | Quicker animation |
Kagiroi (A) | Blowback | Faster startup | Active frames reduced | Recovery lengthened | Hitstop shortened | Untechable time shortened |
Kagiroi (Jump A) | Blowback | Faster startup | Active frames reduced | Recovery lengthened | Hitstop shortened | Untechable time shortened |
Ioenami | Fusumi moves faster and has longer range during the startup |
Nubatama | Slower startup | B follow up has fewer projectiles |
Narukami | Hitbox expanded upward |
Spirit Gauge (SP) | A full SP will at 1.05 to all attacks | SP consumption has been adjusted for all moves / SP will recovery faster while Fusumi is in standby | SP recovers more quickly over all |
Petra Johanna Lagerkvist
Move | Change |
---|---|
6C | Both hitboxes now startup at the same time | Only high-jump cancellable |
L.G.A Charge-X | L.G.A Charga-1's new name | Change number of shots with A B or C |
L.G.A Rapid Charge | L.G.A Charge-3's new name | AG penalty time increased |
L.G.A Dodge | Follow up timings changed | Homing cancel timings changed | EFC removed |
L.G.A Counter Fire | Petra's hitbox expanded |
L.G.A Fire Type-α (All) | Active frames for all attacks decreased |
L.G.A Fire Type-α' | Recovery on hit/block shortened | All hits over Lv1 reel on ground hit | Knockdown removed | Damage Reduced | Recovery shortened | Less backward movement on recovery |
L.G.A Assault | Quicker Jump |
L.G.A Fire Type-β (All) | LV3 rebounds less |
L.G.A FirE Type-β | Damage decreased | A prorate values the same |
L.G.A Combination fire | Ground techable | Recovery shortened |
Saki Tsuzura
Move | Change |
---|---|
5B | Recovery shortened | Hitbox expanded | Clashbox strengthened |
5C | Clash startup slower |
6C | Faster startup | Recovery lengthened | Hitbox expanded |
Jump B | Larger cancel window |
Jump (1or2or3)B | Now 3B |
Jump E | Blowback added |
ルァハ | Now 63214X | Smaller cancel window |
Fragarach (C) | Forward movement increased | Hitbox expanded |
Brionac | Can follow up on hit or block |
Brionac (Air) | Untechable time lengthened | A and B versions faster startup |
Claimh Solais (All) | Saki's hitbox expanded on whiff |
Claimh Solais (A) | Hitbox narrower | Upper-body invincibility removed | Saki's hitbox expanded |
Claimh Solais (B) | Hitbox expanded | Upper-body invincibility added |Active frames increased |
Gorm Glas (All) | Faster startup | Blowback trajectory altered |
Gorm Glas (A) | Damage reduced | Number of hits decreased |
Gorm Glas (C) | Damage increased |
Gulff・Dagda (all) | Rush locks | Invincibility time altered | Damage increased |
Scharlachrot
Move | Change |
---|---|
Step | Quicker animation |
Air dash | Move forward movement | Timing before you can attack slower |
5C | Gatlings to 2E | Less intertia carries into the move |
2C | Gatlings to 5E | Less intertia carries into the move |
Jump A | Slower startup | Active frames reduced |
Jump B | Faster startup | Active frames | Offensive hitbox and Scharl's hitbox altered |
Jump 6B | Jump cancel removed | Follow up with B added |
Jump 6C | Blowback trajectory altered | Slower startup | Recovery shortened | Landing recovery added when landing with the move active | Hitbox extended upward |
Fulcrum (All) | Homing cancellable | Fulcrum spawns faster |
Fulcrum(Air) | Quicker animation |
Bind | Faster startup |
Burst(Air) | Slower startup |
Snap | Whole move is cancellable |
Armor | Untechable time increased | C version's blowback trajectory altered |
Fury | Later half hitbox expanded | Ground version less recovery |
Force | Chain combo fixed |
Weiß
Move | Change |
---|---|
5C | Jump cancel changed to High jump cancel | Recovery lengthened |
2C | Active frames increased | Recovery shortened | Inertia has greater influence |
6C | Slower startup | Active frames increased |
5E | Active frames increased | Recovery decreased |
2E | Forward movement increased | Active frames increased | Recovery lengthened |
Rush | Hitbox added to the forward rush | If the rush of the A version does not make contact, the slash will not come out | Slash's hitbox expanded |
Drill | Clashable | Damage of first hit reduced |
Set | Larger setup | Less time before release is guaranteed | Quicker animation |
Layer | Hitbox altered | Homing cancel timing on hit faster | Can act again after a hit |
Yoriko Yasuzumi
Move | Change |
---|---|
5B/2B | Gatling to 6A removed |
5C | Reach shortened | Hitbox larger near the base of the move |
All ground command normals | Hitbox comes out before Mike's neck extends |
Old Jump 6C | Now BC |
Old Jump 3C | Now 1or2or3BC |
Old Jump 9C | Now 4BC |
Triangle buff | 6sec → 5sec |
Pentagram buff | 12sec → 10sec |
Hades | First hit causes knockdown |
Hades(Powered) | Does 6 hits if you hold the button | Recovery lengthened |
Hell(Powered) | Hit hit part prorates worse |
Makai (Powered) | Damage reduced | Starting prorate removed |
Safe Talisman | Longer input window | Barrier will break in 1 hit, no matter what kind of attack it is |
Zenia Valov
Move | Change |
---|---|
Jump 6B | Damage increased | Clashbox expanded | Attack comes out even if clashed |
Jump C | Faster start up |
Jump E | Hitbox expanded | Clashbox expanded |
Gust (C) | Only the uppercut |
Bell | Can grab opponents in hitstun | Prorates better only as a starter |
Tornado (All) | Homing cancellable |
Tornado (A) | Faster startup | Recovery shortened |
Tornado (B) | Faster startup | Recovery shortened | Upper-body invincibility time reduced |
Tornado (C) | Knee-up invincibility time increased |
Golden Edinorog (623 version) | Gauge speed faster | Faster startup off Tornado follow up |
Golden Edinorog(Air) | Prorates better as a starter | Gauge speed faster |
Matador | Slower start-up | First and second hit have narrower hitboxes |
Arcana!!!!!
Gier - Dark
Move | Change |
---|---|
Gier Movement | Shadow moves faster when holding moves |
Etsen/Schwur | Opponent is in blowback state when they change back from slime form |
Schere | First hit hitbox expanded |
Ohtsuchi - Earth
Move | Change |
---|---|
Keystone | Stone falls faster | Damage increased on downed opponents | Command prioritized over Kaichimon |
Kaichimon | Damage increased |
Kaitenpu | Can now hit opponents in the middle of a bound with more easy |
Ooharae Kotoba (AB) | Blowback occurs on downed opponents |
Dieu Mort - Evil
Move | Change |
---|---|
Invalide | Absorbs more of opponents AG max | Absorbs more of opponents current AG | Damage reduced | Poisons |
Sacrifice | Homing cancellable on hit | First hit prorates | Damage increased |
Exécution | 100% prorate |
Baldur - Fenrir
Move | Change |
---|---|
Speed | Hitbox of the explosion from clash expanded | Damage increased / Prorates worse | Faster startup | Quicker overall animation | Faster timing for homing cancel | Hitbox expanded for the projectile as it comes out | Untechable time shortened |
Heavy | Blowback trajectory altered | Damage increased | Recovery shortened | Faster timing for homing cancel |
Spread | Faster timing for homing cancel | Active frames increased | Vulcan spread increased |
Revolt | Active frames increased | Vulcan spread increased |
Giant | Hitbox expanded for the projectile as it comes out |
Lang-Gong - Fire
Move | Change |
---|---|
Kakou En (All) | Blockstun reduced |
Kakou En(Level 1) | Damage reduced | Prorates better |
Kakou En(Level 2) | Active frames of multi-hitting parts altered |
Kakou En(Level 3) | Active frames of multi-hitting parts altered | Damage increased | Recovery decreased |
Goutenshou | Active frames increased | Damage decreased |
Sougatousui (AE)(Small bursts) | Damage increased |
Kayatsuhime - Flower
Move | Change |
---|---|
Petal Barrier | The counter-hit SFX will not ring anymore |
Single Blossom | The input to change the petal direction is now direction+E | Petal can now be moved in diagonals |
Flower Storm | Fixed the "misfire" that could have occurred at the end of Single Blossom | Active frames reduced | Petals now have a hurtbox |
Illusionary Flower | Display for range added |
Harvest | Recovers 3% of the force gauge regardless of if you picked a flower or not |
Multilayer | Projectile startup slower | Petals start our further | Petals now have a hurtbox |
Mildred - Halo
Move | Change |
---|---|
-Air Limit- | One special per jump | Only one super can be out at once |
Noble Photon | Projectile will burst upon reaching the end of its range then disappear | Burst startup faster on hit |
Noble Photon (EF) | Faster startup | Trajectory altered |
Raster Force (EF) | Faster startup |
Celestial gate | Disappears when damage |
Almacia - Ice
Move | Change |
---|---|
Naru | Lower overall animation | Damage reduced | Prorates better | Lv2 and Lv3 are multi-hit attacks on hit | Projectile hitbox startup faster | Lv2 charge time shortened | Effect when the charge goes up a level |
Kurua | Faster startup | Recovery shortened | Faster homing cancel timing |
Partinias - Love
Move | Change |
---|---|
Ekrixi | Adds Character super to Arcana special cancel route |
Saligrama - Luck
Move | Change |
---|---|
Shani/Mithraism | Die damage increased | Die prorates worse | Recovery lengthened | Charging dice gives 3 different possible trajectories |
Soma | Recovery shortened |
Padra Soma | Effective time lengthened |
Savitr/Manyu/Tapas | Starting activation chances and boosts from Brhaspati made the same |
Saligrama | Die do chip damage |
Medein - Magnetism
Move | Change |
---|---|
Trigger | Reels on hit or block | Block stun decreased | Slower startup | Hitbox expanded right when it comes out |
Oreichalkos - Metal
Move | Change |
---|---|
-All swords- | All angles have the same damage and prorate | Last hit of level 1 and 2 swords decreased | Prorates worse |
Kuriodoes | Faster startup | Recovery lengthened | Active frames reduced |
Heliogabalus - Mirror
Move | Change |
---|---|
Speculum | Duration increased |
Fantasia (air) | Adjustments to Lesie's copy attack |
Moriomoto - Plant
Move | Change |
---|---|
Vine | Recovery on whiff and block lengthened |
Blessed Light | Recovery ends when force gauge becomes 0% |
Koshmar - Punishment
Move | Change |
---|---|
Sword | Second hit super and critical heart cancellable | Faster startup | Second hit active frames reduced | First hit reels |
Zillael - Sacred
Move | Change |
---|---|
Bless | Quicker animation | Effective time lengthened | Recover some red damage during Bless |
Javelin | 2 projectiles | Chip damage added |
Holy Song | Projectile size expanded |
Sorwat' - Sin
Move | Change |
---|---|
Pain/Seige | Move direction changes vertically depending on position (upward when the opponent is higher, downward when the opponent is lower) |
Pain | Hitbox comes out before Pain starts moving | Overall duration shorter | Faster startup | Shorter period before Pain starts moving | Hitbox expanded as it comes out |
Seige | Downward attack air-ublockable on first hit |
Bhanri - Thunder
Move | Change |
---|---|
Scarto Elm | Active frames increased | Hits reduced | Damage increased | Untechable time lengthened |
Fearg Lorg | Active frames increased | Hits reduced | Damage increased | Untechable time lengthened |
Emlon Enado | Damage increased |
Brodeur Anam | Explosion when spear comes down now has a hitbox | Spear damage reduced when coming down |
Anutpada - Time
Move | Change |
---|---|
Impurity | Clone does not deploy before you actually start your back dash |
Infinite Light | Bind time shortened |
Phenex - Tone
Move | Change |
---|---|
Echo | Projectile size and hitbox expanded | Multi-hit |
Gottfried - Tyr
Move | Change |
---|---|
Salomo | Damage increased | Prorates worse |
Kruger | Damage increased |
Daluege | Cage is slightly bigger against Nazuna, Cathy, and Kira |
Niptra - Water
Move | Change |
---|---|
Cataracta | Bubble pop before waterfall now has a hitbox | Projectile size expanded |
Tempestas - Wind
Move | Change |
---|---|
Fortia | Only works on fully charged Es | You can jump cancel moves that make you airborne |
Verox | Consumes one AG stock |
Vertex | Active frames increased |
Falx | Space between projectiles decreased | Vertical spread increased |